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authorraysan5 <[email protected]>2021-03-28 20:07:59 +0200
committerraysan5 <[email protected]>2021-03-28 20:07:59 +0200
commitbc6b16beb257fd78eb97a341f92b172c994b5a35 (patch)
tree88c1bd0eccebb24974d75dab37d2811a77b02b03 /examples
parent668ba870e4e84991770a14305317ae0bfafbd777 (diff)
downloadraylib-bc6b16beb257fd78eb97a341f92b172c994b5a35.tar.gz
raylib-bc6b16beb257fd78eb97a341f92b172c994b5a35.zip
REVIEWED: DrawTexturePoly()
Diffstat (limited to 'examples')
-rw-r--r--examples/textures/textures_poly.c77
1 files changed, 39 insertions, 38 deletions
diff --git a/examples/textures/textures_poly.c b/examples/textures/textures_poly.c
index bfb8cdc5..ea413112 100644
--- a/examples/textures/textures_poly.c
+++ b/examples/textures/textures_poly.c
@@ -2,17 +2,21 @@
*
* raylib [shapes] example - Draw Textured Polygon
*
-* This example has been created using raylib 99.98 (www.raylib.com)
+* This example has been created using raylib 3.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-* Copyright (c) 2021 Chris Camacho (codifies - bedroomcoders.co.uk)
+* Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and
+* reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
+#define MAX_POINTS 11 // 10 points and back to the start
+
int main(void)
{
// Initialization
@@ -20,54 +24,51 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- int numPnts = 11; // 10 points and back to the start
-
- Vector2 tPnts[] = {
- (Vector2){.75, 0},
- (Vector2){.25, 0},
- (Vector2){0, .5},
- (Vector2){0, .75},
- (Vector2){.25, 1},
- (Vector2){.375, .875},
- (Vector2){.625, .875},
- (Vector2){.75, 1},
- (Vector2){1, .75},
- (Vector2){1, .5},
- (Vector2){.75, 0} // close the poly
+ Vector2 texcoords[MAX_POINTS] = {
+ (Vector2){ 0.75f, 0.0f },
+ (Vector2){ 0.25f, 0.0f },
+ (Vector2){ 0.0f, 0.5f },
+ (Vector2){ 0.0f, 0.75f },
+ (Vector2){ 0.25f, 1.0f},
+ (Vector2){ 0.375f, 0.875f},
+ (Vector2){ 0.625f, 0.875f},
+ (Vector2){ 0.75f, 1.0f},
+ (Vector2){ 1.0f, 0.75f},
+ (Vector2){ 1.0f, 0.5f},
+ (Vector2){ 0.75f, 0.0f} // Close the poly
};
- Vector2 pnts[numPnts];
+ Vector2 points[MAX_POINTS] = { 0 };
- // create the poly coords from the UV's
+ // Create the poly coords from the UV's
// you don't have to do this you can specify
// them however you want
- for (int i=0; i < numPnts; i++)
+ for (int i = 0; i < MAX_POINTS; i++)
{
- pnts[i].x = (tPnts[i].x - 0.5) * 256.0;
- pnts[i].y = (tPnts[i].y - 0.5) * 256.0;
+ points[i].x = (texcoords[i].x - 0.5f)*256.0f;
+ points[i].y = (texcoords[i].y - 0.5f)*256.0f;
}
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - Textured Polygon");
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
- Texture tex = LoadTexture("resources/cat.png");
+ Texture texture = LoadTexture("resources/cat.png");
+
+ float ang = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
- float ang = 0;
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- // Update your variables here
- //----------------------------------------------------------------------------------
ang++;
- Vector2 dPnts[numPnts];
- for (int i = 0; i < numPnts; i++)
- {
- dPnts[i] = Vector2Rotate(pnts[i], ang);
- }
+ Vector2 positions[MAX_POINTS] = { 0 };
+
+ for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], ang);
+ //----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
@@ -75,20 +76,20 @@ int main(void)
ClearBackground(RAYWHITE);
- DrawText("Textured Polygon", 20, 20, 20, DARKGRAY);
+ DrawText("textured polygon", 20, 20, 20, DARKGRAY);
- DrawTexturePoly(tex, screenWidth/2, screenHeight/2,
- dPnts, tPnts, numPnts, WHITE);
+ DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 },
+ positions, texcoords, MAX_POINTS, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
-
- UnloadTexture(tex);
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
+ UnloadTexture(texture); // Unload texture
+
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;