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authorJeffery Myers <[email protected]>2024-06-28 10:08:55 -0700
committerGitHub <[email protected]>2024-06-28 19:08:55 +0200
commitc1ea32655aad97402ea3b215ab7b414d0809bb8d (patch)
tree906414ccf0aa6b82b420c2276ebc26443bf61e28 /examples
parenta3ef381b3e55cd2a7cf2a521f136330a295c5a9d (diff)
downloadraylib-c1ea32655aad97402ea3b215ab7b414d0809bb8d.tar.gz
raylib-c1ea32655aad97402ea3b215ab7b414d0809bb8d.zip
[EXAMPLES] Default Skybox example to not use HDR (#4115)
* Update raylib_api.* by CI * Default to not use HDR, and note that HDR support requires that raylib be built with HDR enabled. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_skybox.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index e0e08f3a..fc9627b4 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -49,7 +49,8 @@ int main(void)
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
Model skybox = LoadModelFromMesh(cube);
- bool useHDR = true;
+ // Set this to true to use an HDR Texture, Note that raylib must be built with HDR Support for this to work SUPPORT_FILEFORMAT_HDR
+ bool useHDR = false;
// Load skybox shader and set required locations
// NOTE: Some locations are automatically set at shader loading
@@ -157,8 +158,6 @@ int main(void)
DrawGrid(10, 1.0f);
EndMode3D();
-
- //DrawTextureEx(panorama, (Vector2){ 0, 0 }, 0.0f, 0.5f, WHITE);
if (useHDR) DrawText(TextFormat("Panorama image from hdrihaven.com: %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK);
else DrawText(TextFormat(": %s", GetFileName(skyboxFileName)), 10, GetScreenHeight() - 20, 10, BLACK);