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| author | Ray <[email protected]> | 2017-04-05 00:29:39 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-05 00:29:39 +0200 |
| commit | c47b04a2c673f3073e2cc5a47d5aa1bce029e93e (patch) | |
| tree | 07eefb8740d05754dcd875f49ea193eee1c79555 /examples | |
| parent | fdf8501e81f15de54af09580449dd8add42fc96e (diff) | |
| download | raylib-c47b04a2c673f3073e2cc5a47d5aa1bce029e93e.tar.gz raylib-c47b04a2c673f3073e2cc5a47d5aa1bce029e93e.zip | |
Working on web examples
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core/core_input_gamepad.c | 4 | ||||
| -rw-r--r-- | examples/core/core_vr_simulator.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index f98885e3..64520a47 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -4,8 +4,8 @@ * * NOTE: This example requires a Gamepad connected to the system * raylib is configured to work with the following gamepads: -* Xbox 360 Controller (Xbox 360, Xbox One) -* PLAYSTATION(R)3 Controller +* - Xbox 360 Controller (Xbox 360, Xbox One) +* - PLAYSTATION(R)3 Controller * Check raylib.h for buttons configuration * * This example has been created using raylib 1.6 (www.raylib.com) diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index 5097fedc..69e0f849 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -5,7 +5,7 @@ * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -75,7 +75,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - CloseVrSimulator(); + CloseVrSimulator(); // Close VR simulator CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
