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| author | raysan5 <[email protected]> | 2020-08-16 11:17:33 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-08-16 11:17:33 +0200 |
| commit | ebdeab7e2566aa131d6066aa7bad91b64fd27d07 (patch) | |
| tree | 46ac4f944e708ecfbb553f4b600e6510f8a4bf59 /examples | |
| parent | 7b346dbbe123b5ea89b0d46e388b4dc68c3e72a0 (diff) | |
| download | raylib-ebdeab7e2566aa131d6066aa7bad91b64fd27d07.tar.gz raylib-ebdeab7e2566aa131d6066aa7bad91b64fd27d07.zip | |
Code reorganization on example
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 92272e91..5d297e36 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -59,16 +59,6 @@ int main(void) // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Check if screen is resized - //---------------------------------------------------------------------------------- - if(IsWindowResized()) - { - screenWidth = GetScreenWidth(); - screenHeight = GetScreenHeight(); - float resolution[2] = { (float)screenWidth, (float)screenHeight }; - SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2); - } - // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera @@ -83,6 +73,15 @@ int main(void) SetShaderValue(shader, viewEyeLoc, cameraPos, UNIFORM_VEC3); SetShaderValue(shader, viewCenterLoc, cameraTarget, UNIFORM_VEC3); SetShaderValue(shader, runTimeLoc, &runTime, UNIFORM_FLOAT); + + // Check if screen is resized + if (IsWindowResized()) + { + screenWidth = GetScreenWidth(); + screenHeight = GetScreenHeight(); + float resolution[2] = { (float)screenWidth, (float)screenHeight }; + SetShaderValue(shader, resolutionLoc, resolution, UNIFORM_VEC2); + } //---------------------------------------------------------------------------------- // Draw |
