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| author | Seth Archambault <[email protected]> | 2020-11-29 03:53:29 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-11-29 09:53:29 +0100 |
| commit | ed0fda2b406c14e445ebe61c7b75ed05fbe820ab (patch) | |
| tree | 2a85fa1715db28c933b505899e6dddcccea551a9 /examples | |
| parent | d6f4f3ee88a1eaa77acba4ae9aab7ed2e52049bf (diff) | |
| download | raylib-ed0fda2b406c14e445ebe61c7b75ed05fbe820ab.tar.gz raylib-ed0fda2b406c14e445ebe61c7b75ed05fbe820ab.zip | |
Added Apple Compilation Instructions (#1444)
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/others/rlgl_standalone.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index be194bf9..0ab3229e 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -15,10 +15,15 @@ * allows coding in a pseudo-OpenGL 1.1 style while translating calls to multiple * OpenGL versions backends (1.1, 2.1, 3.3, ES 2.0). * -* COMPILATION: +* WINDOWS COMPILATION: * gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \ * -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 -DGRAPHICS_API_OPENGL_33 * +* APPLE COMPILATION: +* gcc -o rlgl_standalone rlgl_standalone.c -I../../src -Iexternal/include -Lexternal/lib \ +* -lglfw3 -std=c99 -framework CoreVideo -framework OpenGL -framework OpenAL \ +* -framework IOKit -framework Cocoa -Wno-deprecated-declarations +* * LICENSE: zlib/libpng * * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
