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authorMurlocohol <[email protected]>2023-10-10 02:59:09 -0400
committerGitHub <[email protected]>2023-10-10 08:59:09 +0200
commitf0d949f931e286773aa0d0b87af4f58214ef611b (patch)
tree927414f32493838d85bd982728017cfb40c3f700 /examples
parent0d8a6cfbfa474be123cedff6a4faddfe5443fcec (diff)
downloadraylib-f0d949f931e286773aa0d0b87af4f58214ef611b.tar.gz
raylib-f0d949f931e286773aa0d0b87af4f58214ef611b.zip
Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. (#3394)
Diffstat (limited to 'examples')
-rw-r--r--examples/others/raymath_vector_angle.c56
1 files changed, 36 insertions, 20 deletions
diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c
index b193648f..ab8ccf57 100644
--- a/examples/others/raymath_vector_angle.c
+++ b/examples/others/raymath_vector_angle.c
@@ -2,7 +2,7 @@
*
* raylib [shapes] example - Vector Angle
*
-* Example originally created with raylib 1.0, last time updated with raylib 4.2
+* Example originally created with raylib 1.0, last time updated with raylib 4.6
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
@@ -10,7 +10,7 @@
* Copyright (c) 2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
-
+
#include "raylib.h"
#include "raymath.h"
@@ -28,7 +28,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle");
Vector2 v0 = { screenWidth/2, screenHeight/2 };
- Vector2 v1 = { 100.0f, 80.0f };
+ Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
Vector2 v2 = { 0 }; // Updated with mouse position
float angle = 0.0f; // Angle in degrees
@@ -42,21 +42,29 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
+ float startangle;
+
+ if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG;
+ if (angleMode == 1) startangle = 0.0f;
+
+ v2 = GetMousePosition();
+
if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode;
+ if(angleMode == 0 && IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) v1 = GetMousePosition();
+
if (angleMode == 0)
{
// Calculate angle between two vectors, considering a common origin (v0)
- v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
- v2 = GetMousePosition();
- angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG;
+ Vector2 v1Normal = Vector2Normalize(Vector2Subtract(v1, v0));
+ Vector2 v2Normal = Vector2Normalize(Vector2Subtract(v2, v0));
+
+ angle = Vector2Angle(v1Normal, v2Normal)*RAD2DEG;
}
else if (angleMode == 1)
{
// Calculate angle defined by a two vectors line, in reference to horizontal line
- v1 = (Vector2){ screenWidth/2, screenHeight/2 };
- v2 = GetMousePosition();
- angle = Vector2LineAngle(v1, v2)*RAD2DEG;
+ angle = Vector2LineAngle(v0, v2)*RAD2DEG;
}
//----------------------------------------------------------------------------------
@@ -66,32 +74,40 @@ int main(void)
ClearBackground(RAYWHITE);
- if (angleMode == 0) DrawText("v0", v0.x, v0.y, 10, DARKGRAY);
- DrawText("v1", v1.x, v1.y, 10, DARKGRAY);
- DrawText("v2", v2.x, v2.y, 10, DARKGRAY);
-
if (angleMode == 0)
{
- DrawText("MODE: Angle between V1 and V2", 10, 10, 20, BLACK);
+ DrawText("MODE 0: Angle between V1 and V2", 10, 10, 20, BLACK);
+ DrawText("Right Click to Move V2", 10, 30, 20, DARKGRAY);
DrawLineEx(v0, v1, 2.0f, BLACK);
DrawLineEx(v0, v2, 2.0f, RED);
- float startangle = 90 - Vector2LineAngle(v0, v1)*RAD2DEG;
- DrawCircleSector(v0, 40.0f, startangle, startangle + angle - 360.0f*(angle > 180.0f), 32, Fade(GREEN, 0.6f));
+ DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
}
else if (angleMode == 1)
{
- DrawText("MODE: Angle formed by line V1 to V2", 10, 10, 20, BLACK);
+ DrawText("MODE 1: Angle formed by line V1 to V2", 10, 10, 20, BLACK);
DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY);
- DrawLineEx(v1, v2, 2.0f, RED);
+ DrawLineEx(v0, v2, 2.0f, RED);
- DrawCircleSector(v1, 40.0f, 90.0f, 180 - angle - 90, 32, Fade(GREEN, 0.6f));
+ DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
}
+ DrawText("v0", v0.x, v0.y, 10, DARKGRAY);
+
+ // If the line from v0 to v1 would overlap the text, move it's position up 10
+ if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", v1.x, v1.y-10.0f, 10, DARKGRAY);
+ if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", v1.x, v1.y, 10, DARKGRAY);
+
+ // If angle mode 1, use v1 to emphasize the horizontal line
+ if (angleMode == 1) DrawText("v1", v0.x + 40.0f, v0.y, 10, DARKGRAY);
+
+ // position adjusted by -10 so it isn't hidden by cursor
+ DrawText("v2", v2.x-10.0f, v2.y-10.0f, 10, DARKGRAY);
+
DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY);
- DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 40, 20, LIME);
+ DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME);
EndDrawing();
//----------------------------------------------------------------------------------