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authorraysan5 <[email protected]>2020-09-07 19:33:06 +0200
committerraysan5 <[email protected]>2020-09-07 19:33:06 +0200
commitf1ed8be5d7e2d966d577a3fd28e53447a398b3b6 (patch)
treeffedc95824890dad3ee654d1a746e1b37f9d509e /examples
parent85d5744679a14ca52ca40f924ab4f7614bf7e17c (diff)
downloadraylib-f1ed8be5d7e2d966d577a3fd28e53447a398b3b6.tar.gz
raylib-f1ed8be5d7e2d966d577a3fd28e53447a398b3b6.zip
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_waving_cubes.c2
-rw-r--r--examples/text/text_unicode.c3
2 files changed, 2 insertions, 3 deletions
diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c
index f6309bd6..764dc5e7 100644
--- a/examples/models/models_waving_cubes.c
+++ b/examples/models/models_waving_cubes.c
@@ -84,7 +84,7 @@ int main()
};
// Pick a color with a hue depending on cube position for the rainbow color effect
- Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z)*18)%360), 0.75f, 0.9f });
+ Color cubeColor = ColorFromHSV((float)(((x + y + z)*18)%360), 0.75f, 0.9f);
// Calculate cube size
float cubeSize = (2.4f - scale)*blockScale;
diff --git a/examples/text/text_unicode.c b/examples/text/text_unicode.c
index 3a4ed482..161d4677 100644
--- a/examples/text/text_unicode.c
+++ b/examples/text/text_unicode.c
@@ -311,8 +311,7 @@ static void RandomizeEmoji(void)
emoji[i].index = GetRandomValue(0, 179)*5;
// Generate a random color for this emoji
- Vector3 hsv = {(start*(i + 1))%360, 0.6f, 0.85f};
- emoji[i].color = Fade(ColorFromHSV(hsv), 0.8f);
+ emoji[i].color = Fade(ColorFromHSV((float)((start*(i + 1))%360), 0.6f, 0.85f), 0.8f);
// Set a random message for this emoji
emoji[i].message = GetRandomValue(0, SIZEOF(messages) - 1);