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authorRay <[email protected]>2018-11-06 15:12:01 +0100
committerRay <[email protected]>2018-11-06 15:12:01 +0100
commitff64e860a1565fa3ad570b979f5f20c320e94b04 (patch)
treeddfe4b7aa5dd30acafb2b295a844b4f503156ffe /examples
parentfc1c9505ba94007a6c03d7f61a14df4a72637346 (diff)
downloadraylib-ff64e860a1565fa3ad570b979f5f20c320e94b04.tar.gz
raylib-ff64e860a1565fa3ad570b979f5f20c320e94b04.zip
Minor review
Diffstat (limited to 'examples')
-rw-r--r--examples/others/rlgl_standalone.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c
index c62f7d81..4b262bbd 100644
--- a/examples/others/rlgl_standalone.c
+++ b/examples/others/rlgl_standalone.c
@@ -17,8 +17,7 @@
*
* COMPILATION:
* gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \
-* -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 \
-* -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
+* -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 -DGRAPHICS_API_OPENGL_33
*
* LICENSE: zlib/libpng
*
@@ -96,7 +95,7 @@ int main(void)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
+ //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);
@@ -112,7 +111,7 @@ int main(void)
glfwSetKeyCallback(window, KeyCallback);
glfwMakeContextCurrent(window);
- glfwSwapInterval(1);
+ glfwSwapInterval(0);
// Load OpenGL 3.3 supported extensions
rlLoadExtensions(glfwGetProcAddress);
@@ -146,7 +145,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- // ...
+ //camera.position.x += 0.01f;
//----------------------------------------------------------------------------------
// Draw
@@ -279,7 +278,7 @@ static void DrawGrid(int slices, float spacing)
// Draw cube
// NOTE: Cube position is the center position
-void DrawCube(Vector3 position, float width, float height, float length, Color color)
+static void DrawCube(Vector3 position, float width, float height, float length, Color color)
{
float x = 0.0f;
float y = 0.0f;
@@ -353,7 +352,7 @@ void DrawCube(Vector3 position, float width, float height, float length, Color c
}
// Draw cube wires
-void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
+static void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
{
float x = 0.0f;
float y = 0.0f;