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authorRay <[email protected]>2017-03-26 23:06:17 +0200
committerGitHub <[email protected]>2017-03-26 23:06:17 +0200
commit5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3 (patch)
treec3a808940096983ca9753ad0d546d1567be2120b /games/drturtle
parent2c0604aa29c720de03797ed102dfa3fe7f05f9b5 (diff)
parent90b36bd274d523eb54700f71069558b15731adb0 (diff)
downloadraylib-5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3.tar.gz
raylib-5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3.zip
Merge pull request #250 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'games/drturtle')
-rw-r--r--games/drturtle/00_drturtle_screens.c2
-rw-r--r--games/drturtle/01_drturtle_scrolling.c2
-rw-r--r--games/drturtle/02_drturtle_player.c2
-rw-r--r--games/drturtle/03_drturtle_enemies.c2
-rw-r--r--games/drturtle/04_drturtle_gui.c22
-rw-r--r--games/drturtle/05_drturtle_audio.c22
-rw-r--r--games/drturtle/06_drturtle_final.c22
-rw-r--r--games/drturtle/drturtle_final_web.c22
-rw-r--r--games/drturtle/makefile6
9 files changed, 51 insertions, 51 deletions
diff --git a/games/drturtle/00_drturtle_screens.c b/games/drturtle/00_drturtle_screens.c
index 16ae5c3c..fd9b3dad 100644
--- a/games/drturtle/00_drturtle_screens.c
+++ b/games/drturtle/00_drturtle_screens.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/games/drturtle/01_drturtle_scrolling.c b/games/drturtle/01_drturtle_scrolling.c
index e3215b20..b8a091de 100644
--- a/games/drturtle/01_drturtle_scrolling.c
+++ b/games/drturtle/01_drturtle_scrolling.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/games/drturtle/02_drturtle_player.c b/games/drturtle/02_drturtle_player.c
index 0d8defa2..bf49abe5 100644
--- a/games/drturtle/02_drturtle_player.c
+++ b/games/drturtle/02_drturtle_player.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/games/drturtle/03_drturtle_enemies.c b/games/drturtle/03_drturtle_enemies.c
index de67ee82..f659a19a 100644
--- a/games/drturtle/03_drturtle_enemies.c
+++ b/games/drturtle/03_drturtle_enemies.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/games/drturtle/04_drturtle_gui.c b/games/drturtle/04_drturtle_gui.c
index bbfd3492..5be8f1f1 100644
--- a/games/drturtle/04_drturtle_gui.c
+++ b/games/drturtle/04_drturtle_gui.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -338,7 +338,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
} break;
case GAMEPLAY:
@@ -388,8 +388,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode)
{
@@ -403,15 +403,15 @@ int main()
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break;
default: break;
@@ -444,4 +444,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}
diff --git a/games/drturtle/05_drturtle_audio.c b/games/drturtle/05_drturtle_audio.c
index b94de106..3645c657 100644
--- a/games/drturtle/05_drturtle_audio.c
+++ b/games/drturtle/05_drturtle_audio.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -354,7 +354,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
} break;
case GAMEPLAY:
@@ -404,8 +404,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode)
{
@@ -419,15 +419,15 @@ int main()
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break;
default: break;
@@ -468,4 +468,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}
diff --git a/games/drturtle/06_drturtle_final.c b/games/drturtle/06_drturtle_final.c
index 48708094..2edebe87 100644
--- a/games/drturtle/06_drturtle_final.c
+++ b/games/drturtle/06_drturtle_final.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -379,7 +379,7 @@ int main()
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
} break;
case GAMEPLAY:
@@ -429,8 +429,8 @@ int main()
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode)
{
@@ -444,15 +444,15 @@ int main()
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break;
default: break;
@@ -493,4 +493,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}
diff --git a/games/drturtle/drturtle_final_web.c b/games/drturtle/drturtle_final_web.c
index bec7ebd0..84f3b1c2 100644
--- a/games/drturtle/drturtle_final_web.c
+++ b/games/drturtle/drturtle_final_web.c
@@ -15,7 +15,7 @@
* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -460,7 +460,7 @@ void UpdateDrawFrame(void)
DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 1, WHITE);
} break;
case GAMEPLAY:
@@ -510,8 +510,8 @@ void UpdateDrawFrame(void)
DrawRectangle(20, 20, foodBar, 40, ORANGE);
DrawRectangleLines(20, 20, 400, 40, BLACK);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
if (gameraMode)
{
@@ -525,15 +525,15 @@ void UpdateDrawFrame(void)
// Draw a transparent black rectangle that covers all screen
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
- DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+ DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
- DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
- DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
- DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+ DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+ DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+ DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
// Draw blinking text
- if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+ if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
} break;
default: break;
@@ -541,4 +541,4 @@ void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
-} \ No newline at end of file
+}
diff --git a/games/drturtle/makefile b/games/drturtle/makefile
index 0a45e18a..ab7fd206 100644
--- a/games/drturtle/makefile
+++ b/games/drturtle/makefile
@@ -2,7 +2,7 @@
#
# raylib - makefile to compile Dr.Turtle game
#
-# Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+# Copyright (c) 2014 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -66,7 +66,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
else
- CFLAGS = -O2 -Wall -std=c99
+ CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
@@ -114,7 +114,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
# on XWindow could require also below libraries, just uncomment
- #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling