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authorRay <[email protected]>2017-03-26 23:06:17 +0200
committerGitHub <[email protected]>2017-03-26 23:06:17 +0200
commit5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3 (patch)
treec3a808940096983ca9753ad0d546d1567be2120b /games/light_my_ritual/makefile
parent2c0604aa29c720de03797ed102dfa3fe7f05f9b5 (diff)
parent90b36bd274d523eb54700f71069558b15731adb0 (diff)
downloadraylib-5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3.tar.gz
raylib-5338bbf70d3e2c71fcbd0db54e14b6cf2d5616c3.zip
Merge pull request #250 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'games/light_my_ritual/makefile')
-rw-r--r--games/light_my_ritual/makefile9
1 files changed, 6 insertions, 3 deletions
diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile
index 84d7e994..5cd4ee6b 100644
--- a/games/light_my_ritual/makefile
+++ b/games/light_my_ritual/makefile
@@ -4,7 +4,7 @@
#
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+# Copyright (c) 2014 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -114,14 +114,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
+ LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
+ # on XWindow could require also below libraries, just uncomment
+ LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- else
+ endif
+ ifeq ($(PLATFORM_OS),WINDOWS)
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32