diff options
| author | Ray <[email protected]> | 2017-10-22 20:43:57 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-10-22 20:43:57 +0200 |
| commit | 8380c488be90ed0c29a6446b490bfaca6574436e (patch) | |
| tree | 04e6dac350ecb354600b1019cc98fdbce03198c1 /games/snake.c | |
| parent | 18601f761935cd81b0f6298e22885c9bc6b5ee6e (diff) | |
| parent | 2ba43b595ec1129bd08b89104d5e0fa962d5b2b8 (diff) | |
| download | raylib-1.8.0.tar.gz raylib-1.8.0.zip | |
Merge pull request #371 from raysan5/develop1.8.0
Integrate Develop branch
Diffstat (limited to 'games/snake.c')
| -rw-r--r-- | games/snake.c | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/games/snake.c b/games/snake.c index ac2f6132..c971ce15 100644 --- a/games/snake.c +++ b/games/snake.c @@ -13,6 +13,10 @@ #include "raylib.h" +#if defined(PLATFORM_ANDROID) + #include "android_native_app_glue.h" +#endif + #if defined(PLATFORM_WEB) #include <emscripten/emscripten.h> #endif @@ -69,11 +73,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame) //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main() +#if defined(PLATFORM_ANDROID) +void android_main(struct android_app *app) +#else +int main(void) +#endif { // Initialization - //-------------------------------------------------------------------------------------- + //--------------------------------------------------------- +#if defined(PLATFORM_ANDROID) + InitWindow(screenWidth, screenHeight, app); +#else InitWindow(screenWidth, screenHeight, "sample game: snake"); +#endif InitGame(); @@ -87,14 +99,9 @@ int main() // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - UpdateGame(); - //---------------------------------------------------------------------------------- - - // Draw + // Update and Draw //---------------------------------------------------------------------------------- - DrawGame(); + UpdateDrawFrame(); //---------------------------------------------------------------------------------- } #endif @@ -105,8 +112,9 @@ int main() CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - +#if !defined(PLATFORM_ANDROID) return 0; +#endif } //------------------------------------------------------------------------------------ |
