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authorLeandro Gabriel <[email protected]>2019-08-03 06:07:41 -0300
committerRay <[email protected]>2019-08-03 11:07:41 +0200
commit89c16baf182aed201b75b99a253c0b074ffffeed (patch)
tree90edca66ea7b4c9c83aab26daa2496b770206ab5 /games
parent68ffbc06c74b717946d1bcb3a7e433d5fb859c85 (diff)
downloadraylib-89c16baf182aed201b75b99a253c0b074ffffeed.tar.gz
raylib-89c16baf182aed201b75b99a253c0b074ffffeed.zip
Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
Diffstat (limited to 'games')
-rw-r--r--games/just_do/just_do.c4
-rw-r--r--games/koala_seasons/koala_seasons.c4
-rw-r--r--games/light_my_ritual/light_my_ritual.c8
-rw-r--r--games/skully_escape/player.c6
-rw-r--r--games/skully_escape/skully_escape.c12
-rw-r--r--games/transmission/transmission.c6
-rw-r--r--games/wave_collector/wave_collector.c6
7 files changed, 23 insertions, 23 deletions
diff --git a/games/just_do/just_do.c b/games/just_do/just_do.c
index e9a21526..6a73a2b3 100644
--- a/games/just_do/just_do.c
+++ b/games/just_do/just_do.c
@@ -50,8 +50,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
- // Initialization (Note windowTitle is unused on Android)
- //---------------------------------------------------------
+ // Initialization (Note windowTitle is unused on Android)
+ //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]");
// Load global data here (assets that must be available in all screens, i.e. fonts)
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c
index ad7892b8..aaad5276 100644
--- a/games/koala_seasons/koala_seasons.c
+++ b/games/koala_seasons/koala_seasons.c
@@ -48,8 +48,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
- // Initialization (Note windowTitle is unused on Android)
- //---------------------------------------------------------
+ // Initialization (Note windowTitle is unused on Android)
+ //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
// Load global data here (assets that must be available in all screens, i.e. fonts)
diff --git a/games/light_my_ritual/light_my_ritual.c b/games/light_my_ritual/light_my_ritual.c
index 87d12ad1..73e40485 100644
--- a/games/light_my_ritual/light_my_ritual.c
+++ b/games/light_my_ritual/light_my_ritual.c
@@ -53,8 +53,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
- // Initialization (Note windowTitle is unused on Android)
- //---------------------------------------------------------
+ // Initialization (Note windowTitle is unused on Android)
+ //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "LIGHT MY RITUAL! [GGJ16]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
@@ -69,7 +69,7 @@ int main(void)
UnloadImage(image); // Unload image from CPU memory (RAM)
font = LoadFont("resources/font_arcadian.png");
- //doors = LoadTexture("resources/textures/doors.png");
+ //doors = LoadTexture("resources/textures/doors.png");
//sndDoor = LoadSound("resources/audio/door.ogg");
music = LoadMusicStream("resources/audio/ambient.ogg");
@@ -270,7 +270,7 @@ void UpdateDrawFrame(void)
case GAMEPLAY: DrawGameplayScreen(); break;
default: break;
}
-
+
if (onTransition) DrawTransition();
//DrawFPS(10, 10);
diff --git a/games/skully_escape/player.c b/games/skully_escape/player.c
index 857ff538..552326e1 100644
--- a/games/skully_escape/player.c
+++ b/games/skully_escape/player.c
@@ -271,11 +271,11 @@ static void DrawLifes(void)
{
if (player.numLifes != 0)
{
- Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
-
+ Vector2 position = { 20, GetScreenHeight() - texLife.height - 20 };
+
for(int i = 0; i < player.numLifes; i++)
{
- DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
+ DrawTexture(texLife, position.x + i*texLife.width, position.y, Fade(RAYWHITE, 0.7f));
}
}
} \ No newline at end of file
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c
index 712282cc..1bb598ea 100644
--- a/games/skully_escape/skully_escape.c
+++ b/games/skully_escape/skully_escape.c
@@ -52,8 +52,8 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(void)
{
- // Initialization (Note windowTitle is unused on Android)
- //---------------------------------------------------------
+ // Initialization (Note windowTitle is unused on Android)
+ //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM 2015]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
@@ -63,10 +63,10 @@ int main(void)
PlayMusicStream(music);
font = LoadFont("resources/textures/alagard.png");
- doors = LoadTexture("resources/textures/doors.png");
+ doors = LoadTexture("resources/textures/doors.png");
sndDoor = LoadSound("resources/audio/door.ogg");
sndScream = LoadSound("resources/audio/scream.ogg");
-
+
InitPlayer();
// Setup and Init first screen
@@ -90,7 +90,7 @@ int main(void)
//--------------------------------------------------------------------------------------
// Unload all global loaded data (i.e. fonts) here!
- UnloadPlayer();
+ UnloadPlayer();
UnloadFont(font);
UnloadTexture(doors);
UnloadSound(sndDoor);
@@ -397,7 +397,7 @@ void UpdateDrawFrame(void)
case ENDING: DrawEndingScreen(); break;
default: break;
}
-
+
if (onTransition) DrawTransition();
//DrawFPS(10, 10);
diff --git a/games/transmission/transmission.c b/games/transmission/transmission.c
index a948365f..79097b06 100644
--- a/games/transmission/transmission.c
+++ b/games/transmission/transmission.c
@@ -70,7 +70,7 @@ int main(void)
fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 0, 250);
texButton = LoadTexture("resources/textures/title_ribbon.png");
- // UI BUTTON
+ // UI BUTTON
recButton.width = texButton.width;
recButton.height = texButton.height;
recButton.x = screenWidth - recButton.width;
@@ -121,7 +121,7 @@ int main(void)
UnloadFont(fontMission);
UnloadTexture(texButton);
-
+
CloseAudioDevice(); // Close audio context
CloseWindow(); // Close window and OpenGL context
@@ -438,7 +438,7 @@ bool IsButtonPressed()
}
}
else fadeButton = 0.80f;
-
+
return false;
}
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c
index c52f8835..64881816 100644
--- a/games/wave_collector/wave_collector.c
+++ b/games/wave_collector/wave_collector.c
@@ -58,8 +58,8 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
- // Initialization
- //---------------------------------------------------------
+ // Initialization
+ //---------------------------------------------------------
#if defined(PLATFORM_DESKTOP)
// TODO: Support for dropped files on the exe
@@ -299,7 +299,7 @@ static void UpdateDrawFrame(void)
case ENDING: DrawEndingScreen(); break;
default: break;
}
-
+
// Draw full screen rectangle in front of everything
if (onTransition) DrawTransition();