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authorRay San <[email protected]>2018-05-04 16:59:48 +0200
committerRay San <[email protected]>2018-05-04 16:59:48 +0200
commitec33e7d705e301eb2b74a841e823907295caa37a (patch)
tree7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /games
parent6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff)
downloadraylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz
raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'games')
-rw-r--r--games/drturtle/04_drturtle_gui.c4
-rw-r--r--games/drturtle/05_drturtle_audio.c4
-rw-r--r--games/drturtle/06_drturtle_final.c4
-rw-r--r--games/drturtle/drturtle_final_web.c6
-rw-r--r--games/koala_seasons/koala_seasons.c4
-rw-r--r--games/koala_seasons/screens/screens.h2
-rw-r--r--games/light_my_ritual/light_my_ritual.c4
-rw-r--r--games/light_my_ritual/screens/screens.h2
-rw-r--r--games/skully_escape/screens/screens.h2
-rw-r--r--games/skully_escape/skully_escape.c4
-rw-r--r--games/transmission/screens/screen_ending.c6
-rw-r--r--games/transmission/screens/screen_gameplay.c4
-rw-r--r--games/transmission/screens/screen_title.c6
-rw-r--r--games/transmission/screens/screens.h2
-rw-r--r--games/transmission/transmission.c4
-rw-r--r--games/wave_collector/screens/screens.h2
-rw-r--r--games/wave_collector/wave_collector.c4
17 files changed, 32 insertions, 32 deletions
diff --git a/games/drturtle/04_drturtle_gui.c b/games/drturtle/04_drturtle_gui.c
index 5be8f1f1..0ec06fb6 100644
--- a/games/drturtle/04_drturtle_gui.c
+++ b/games/drturtle/04_drturtle_gui.c
@@ -49,7 +49,7 @@ int main()
Texture2D gframe = LoadTexture("resources/gframe.png");
// Load game resources: fonts
- SpriteFont font = LoadSpriteFont("resources/komika.png");
+ Font font = LoadFont("resources/komika.png");
// Define scrolling variables
int backScrolling = 0;
@@ -438,7 +438,7 @@ int main()
UnloadTexture(gamera);
// Unload font texture
- UnloadSpriteFont(font);
+ UnloadFont(font);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/games/drturtle/05_drturtle_audio.c b/games/drturtle/05_drturtle_audio.c
index 3645c657..4c3ce4ad 100644
--- a/games/drturtle/05_drturtle_audio.c
+++ b/games/drturtle/05_drturtle_audio.c
@@ -52,7 +52,7 @@ int main()
Texture2D gframe = LoadTexture("resources/gframe.png");
// Load game resources: fonts
- SpriteFont font = LoadSpriteFont("resources/komika.png");
+ Font font = LoadFont("resources/komika.png");
// Load game resources: sounds
Sound eat = LoadSound("resources/eat.wav");
@@ -454,7 +454,7 @@ int main()
UnloadTexture(gamera);
// Unload font texture
- UnloadSpriteFont(font);
+ UnloadFont(font);
// Unload sounds
UnloadSound(eat);
diff --git a/games/drturtle/06_drturtle_final.c b/games/drturtle/06_drturtle_final.c
index 2edebe87..a74d4f7e 100644
--- a/games/drturtle/06_drturtle_final.c
+++ b/games/drturtle/06_drturtle_final.c
@@ -55,7 +55,7 @@ int main()
Texture2D gframe = LoadTexture("resources/gframe.png");
// Load game resources: fonts
- SpriteFont font = LoadSpriteFont("resources/komika.png");
+ Font font = LoadFont("resources/komika.png");
// Load game resources: sounds
Sound eat = LoadSound("resources/eat.wav");
@@ -479,7 +479,7 @@ int main()
UnloadTexture(gamera);
// Unload font texture
- UnloadSpriteFont(font);
+ UnloadFont(font);
// Unload sounds
UnloadSound(eat);
diff --git a/games/drturtle/drturtle_final_web.c b/games/drturtle/drturtle_final_web.c
index 84f3b1c2..0b639e38 100644
--- a/games/drturtle/drturtle_final_web.c
+++ b/games/drturtle/drturtle_final_web.c
@@ -48,7 +48,7 @@ Texture2D swhale;
Texture2D fish;
Texture2D gframe;
-SpriteFont font;
+Font font;
Sound eat;
Sound die;
@@ -119,7 +119,7 @@ int main()
gframe = LoadTexture("resources/gframe.png");
// Load game resources: fonts
- font = LoadSpriteFont("resources/komika.png");
+ font = LoadFont("resources/komika.png");
// Load game resources: sounds
eat = LoadSound("resources/eat.wav");
@@ -186,7 +186,7 @@ int main()
UnloadTexture(gamera);
// Unload font texture
- UnloadSpriteFont(font);
+ UnloadFont(font);
// Unload sounds
UnloadSound(eat);
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c
index 8657d3d5..479fab85 100644
--- a/games/koala_seasons/koala_seasons.c
+++ b/games/koala_seasons/koala_seasons.c
@@ -57,7 +57,7 @@ int main(void) {
InitWindow(screenWidth, screenHeight, windowTitle);
// Load global data here (assets that must be available in all screens, i.e. fonts)
- font = LoadSpriteFont("resources/graphics/mainfont.png");
+ font = LoadFont("resources/graphics/mainfont.png");
atlas01 = LoadTexture("resources/graphics/atlas01.png");
atlas02 = LoadTexture("resources/graphics/atlas02.png");
@@ -114,7 +114,7 @@ int main(void) {
UnloadTexture(atlas01);
UnloadTexture(atlas02);
- UnloadSpriteFont(font);
+ UnloadFont(font);
UnloadShader(colorBlend); // Unload color overlay blending shader
diff --git a/games/koala_seasons/screens/screens.h b/games/koala_seasons/screens/screens.h
index ba62aa27..36d30840 100644
--- a/games/koala_seasons/screens/screens.h
+++ b/games/koala_seasons/screens/screens.h
@@ -42,7 +42,7 @@ typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
GameScreen currentScreen;
// NOTE: This is all the data used in the game
-SpriteFont font;
+Font font;
Shader colorBlend;
Texture2D atlas01;
Texture2D atlas02;
diff --git a/games/light_my_ritual/light_my_ritual.c b/games/light_my_ritual/light_my_ritual.c
index 985baa04..ece51997 100644
--- a/games/light_my_ritual/light_my_ritual.c
+++ b/games/light_my_ritual/light_my_ritual.c
@@ -68,7 +68,7 @@ int main(void)
UnloadImage(image); // Unload image from CPU memory (RAM)
- font = LoadSpriteFont("resources/font_arcadian.png");
+ font = LoadFont("resources/font_arcadian.png");
//doors = LoadTexture("resources/textures/doors.png");
//sndDoor = LoadSound("resources/audio/door.ogg");
@@ -106,7 +106,7 @@ int main(void)
}
// Unload all global loaded data (i.e. fonts) here!
- UnloadSpriteFont(font);
+ UnloadFont(font);
//UnloadSound(sndDoor);
UnloadMusicStream(music);
diff --git a/games/light_my_ritual/screens/screens.h b/games/light_my_ritual/screens/screens.h
index ff12a01c..fc17c268 100644
--- a/games/light_my_ritual/screens/screens.h
+++ b/games/light_my_ritual/screens/screens.h
@@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO_RL = 0, TITLE, GAMEPLAY } GameScreen;
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
-SpriteFont font;
+Font font;
Color *lightsMap;
int lightsMapWidth, lightsMapHeight;
diff --git a/games/skully_escape/screens/screens.h b/games/skully_escape/screens/screens.h
index ce35ae70..eed0138c 100644
--- a/games/skully_escape/screens/screens.h
+++ b/games/skully_escape/screens/screens.h
@@ -47,7 +47,7 @@ typedef struct Door {
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
-SpriteFont font;
+Font font;
Texture2D doors;
Sound sndDoor;
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c
index dc545117..e2e7007b 100644
--- a/games/skully_escape/skully_escape.c
+++ b/games/skully_escape/skully_escape.c
@@ -60,7 +60,7 @@ int main(void)
music = LoadMusicStream("resources/audio/come_play_with_me.ogg");
PlayMusicStream(music);
- font = LoadSpriteFont("resources/textures/alagard.png");
+ font = LoadFont("resources/textures/alagard.png");
doors = LoadTexture("resources/textures/doors.png");
sndDoor = LoadSound("resources/audio/door.ogg");
sndScream = LoadSound("resources/audio/scream.ogg");
@@ -89,7 +89,7 @@ int main(void)
// Unload all global loaded data (i.e. fonts) here!
UnloadPlayer();
- UnloadSpriteFont(font);
+ UnloadFont(font);
UnloadTexture(doors);
UnloadSound(sndDoor);
UnloadSound(sndScream);
diff --git a/games/transmission/screens/screen_ending.c b/games/transmission/screens/screen_ending.c
index e6ab3518..0aba5f01 100644
--- a/games/transmission/screens/screen_ending.c
+++ b/games/transmission/screens/screen_ending.c
@@ -68,7 +68,7 @@ static Mission *missions = NULL;
static char headline[MAX_TITLE_CHAR] = "\0";
-SpriteFont fontNews;
+Font fontNews;
// String (const char *) replacement function
static char *StringReplace(char *orig, char *rep, char *with);
@@ -121,11 +121,11 @@ void InitEndingScreen(void)
// Generate newspaper with title and subtitle
Image imNewspaper = LoadImage("resources/textures/ending_newspaper.png");
- fontNews = LoadSpriteFontEx("resources/fonts/Lora-Bold.ttf", 32, 250, 0);
+ fontNews = LoadFontEx("resources/fonts/Lora-Bold.ttf", 32, 250, 0);
ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 220 }, fontNews, headline, fontNews.baseSize, 0, DARKGRAY);
texNewspaper = LoadTextureFromImage(imNewspaper);
- //UnloadSpriteFont(fontNews);
+ //UnloadFont(fontNews);
UnloadImage(imNewspaper);
}
diff --git a/games/transmission/screens/screen_gameplay.c b/games/transmission/screens/screen_gameplay.c
index 00c451fc..0594e10f 100644
--- a/games/transmission/screens/screen_gameplay.c
+++ b/games/transmission/screens/screen_gameplay.c
@@ -95,7 +95,7 @@ static int framesCounter;
static int finishScreen;
static Texture2D texBackground;
-static SpriteFont fontMessage;
+static Font fontMessage;
static Texture2D texWordsAtlas;
static Texture2D texVignette;
@@ -126,7 +126,7 @@ void InitGameplayScreen(void)
framesCounter = 0;
finishScreen = 0;
- fontMessage = LoadSpriteFontEx("resources/fonts/traveling_typewriter.ttf", 30, 250, 0);
+ fontMessage = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 30, 250, 0);
texBackground = LoadTexture("resources/textures/message_background.png");
texVignette = LoadTexture("resources/textures/message_vignette.png");
diff --git a/games/transmission/screens/screen_title.c b/games/transmission/screens/screen_title.c
index a5ad0a84..22efadb1 100644
--- a/games/transmission/screens/screen_title.c
+++ b/games/transmission/screens/screen_title.c
@@ -36,7 +36,7 @@ static int framesCounter;
static int finishScreen;
static Texture2D texBackground;
-static SpriteFont fontTitle;
+static Font fontTitle;
static Sound fxTyping;
static float titleSize;
@@ -71,7 +71,7 @@ void InitTitleScreen(void)
texBackground = LoadTexture("resources/textures/title_background.png");
fxTyping = LoadSound("resources/audio/fx_typing.ogg");
- fontTitle = LoadSpriteFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0);
+ fontTitle = LoadFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0);
titleSize = 44;
transmissionPosition = (Vector2){519, 221};
@@ -148,7 +148,7 @@ void UnloadTitleScreen(void)
{
UnloadTexture(texBackground);
UnloadSound(fxTyping);
- UnloadSpriteFont(fontTitle);
+ UnloadFont(fontTitle);
}
// Title Screen should finish?
diff --git a/games/transmission/screens/screens.h b/games/transmission/screens/screens.h
index 27560d8b..be5e31d9 100644
--- a/games/transmission/screens/screens.h
+++ b/games/transmission/screens/screens.h
@@ -76,7 +76,7 @@ Color textColorButton;
int currentMission;
int totalMissions;
-SpriteFont fontMission;
+Font fontMission;
Word messageWords[MAX_MISSION_WORDS];
diff --git a/games/transmission/transmission.c b/games/transmission/transmission.c
index 37824a7b..d4298e34 100644
--- a/games/transmission/transmission.c
+++ b/games/transmission/transmission.c
@@ -70,7 +70,7 @@ int main(void)
SetMusicVolume(music, 1.0f);
PlayMusicStream(music);
- fontMission = LoadSpriteFontEx("resources/fonts/traveling_typewriter.ttf", 64, 250, 0);
+ fontMission = LoadFontEx("resources/fonts/traveling_typewriter.ttf", 64, 250, 0);
texButton = LoadTexture("resources/textures/title_ribbon.png");
// UI BUTTON
@@ -122,7 +122,7 @@ int main(void)
UnloadMusicStream(music);
UnloadSound(fxButton);
- UnloadSpriteFont(fontMission);
+ UnloadFont(fontMission);
UnloadTexture(texButton);
CloseAudioDevice(); // Close audio context
diff --git a/games/wave_collector/screens/screens.h b/games/wave_collector/screens/screens.h
index 3e4d062f..6e896d58 100644
--- a/games/wave_collector/screens/screens.h
+++ b/games/wave_collector/screens/screens.h
@@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
-SpriteFont font;
+Font font;
Music music;
int endingStatus; // 1 - Win, 2 - Lose
diff --git a/games/wave_collector/wave_collector.c b/games/wave_collector/wave_collector.c
index 2099b74c..0a04310d 100644
--- a/games/wave_collector/wave_collector.c
+++ b/games/wave_collector/wave_collector.c
@@ -90,7 +90,7 @@ int main(int argc, char *argv[])
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
- font = LoadSpriteFont("resources/font.fnt");
+ font = LoadFont("resources/font.fnt");
music = LoadMusicStream("resources/audio/wave.ogg");
SetMusicVolume(music, 1.0f);
@@ -127,7 +127,7 @@ int main(int argc, char *argv[])
}
// Unload all global loaded data (i.e. fonts) here!
- UnloadSpriteFont(font);
+ UnloadFont(font);
UnloadMusicStream(music);
CloseAudioDevice(); // Close audio context