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authorDavid Reid <[email protected]>2018-07-01 20:52:50 +1000
committerDavid Reid <[email protected]>2018-07-01 20:52:50 +1000
commitfec0a4f2e37e63cdbc531f6914a55442d520a104 (patch)
tree546a30f60fbe76abb24a2514ba824ec210674c36 /games
parentbce7a7b5765defcfb5692dc73e7251c8dd3e9fe2 (diff)
parent7dedb84fd07f81cbe3f7c299b7e6e3f4e9959391 (diff)
downloadraylib-fec0a4f2e37e63cdbc531f6914a55442d520a104.tar.gz
raylib-fec0a4f2e37e63cdbc531f6914a55442d520a104.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'games')
-rw-r--r--games/Makefile27
-rw-r--r--games/drturtle/Makefile27
-rw-r--r--games/just_do/Makefile25
-rw-r--r--games/koala_seasons/Makefile27
-rw-r--r--games/light_my_ritual/Makefile27
-rw-r--r--games/light_my_ritual/screens/screen_gameplay.c48
-rw-r--r--games/skully_escape/Makefile27
-rw-r--r--games/transmission/Makefile27
-rw-r--r--games/wave_collector/Makefile25
9 files changed, 154 insertions, 106 deletions
diff --git a/games/Makefile b/games/Makefile
index c14ff36c..01c0bbe3 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,8 +246,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # Libraries for FreeBSD desktop compiling
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/drturtle/Makefile b/games/drturtle/Makefile
index 242d0c5c..d200a929 100644
--- a/games/drturtle/Makefile
+++ b/games/drturtle/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,8 +246,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # Libraries for FreeBSD desktop compiling
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/just_do/Makefile b/games/just_do/Makefile
index d5481e51..9877b7d5 100644
--- a/games/just_do/Makefile
+++ b/games/just_do/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,7 +246,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/koala_seasons/Makefile b/games/koala_seasons/Makefile
index 3dd299fd..d88177fe 100644
--- a/games/koala_seasons/Makefile
+++ b/games/koala_seasons/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,8 +246,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # Libraries for FreeBSD desktop compiling
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/light_my_ritual/Makefile b/games/light_my_ritual/Makefile
index cdd96129..1eb69d7d 100644
--- a/games/light_my_ritual/Makefile
+++ b/games/light_my_ritual/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,8 +246,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # Libraries for FreeBSD desktop compiling
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/light_my_ritual/screens/screen_gameplay.c b/games/light_my_ritual/screens/screen_gameplay.c
index 6e3bd1c2..09124402 100644
--- a/games/light_my_ritual/screens/screen_gameplay.c
+++ b/games/light_my_ritual/screens/screen_gameplay.c
@@ -609,19 +609,11 @@ void DrawGameplayScreen(void)
{
//if (lightsIII[i].active) DrawCircleV(lightsIII[i].position, lightsIII[i].radius, GOLD);
//else DrawCircleLines(lightsIII[i].position.x, lightsIII[i].position.y, lightsIII[i].radius, GRAY);
-
- if (lightsIII[i].active)
- {
- DrawTextureRec(texLight, lightsIII[i].frameRec, (Vector2){ lightsIII[i].position.x - 32, lightsIII[i].position.y - 32 }, WHITE);
- DrawTexture(lightGlow, lightsIII[i].position.x - lightGlow.width/2, lightsIII[i].position.y - lightGlow.height/2, Fade(WHITE, 0.3f));
- DrawText(FormatText("%02i", lightsIII[i].requiredEnergy), lightsIII[i].position.x - 10, lightsIII[i].position.y + 14, 20, GRAY);
- }
- else
- {
- DrawTextureRec(texLight, lightsIII[i].frameRec, (Vector2){ lightsIII[i].position.x - 32, lightsIII[i].position.y - 32 }, WHITE);
- DrawText(FormatText("%02i", lightsIII[i].requiredEnergy), lightsIII[i].position.x - 10, lightsIII[i].position.y + 14, 20, YELLOW);
- }
+ DrawTextureRec(texLight, lightsIII[i].frameRec, (Vector2){ lightsIII[i].position.x - 32, lightsIII[i].position.y - 32 }, WHITE);
}
+
+ for (int i = 0; i < MAX_LIGHTS_III; i++) if (lightsIII[i].active) DrawTexture(lightGlow, lightsIII[i].position.x - lightGlow.width/2, lightsIII[i].position.y - lightGlow.height/2, Fade(WHITE, 0.3f));
+ for (int i = 0; i < MAX_LIGHTS_III; i++) DrawText(FormatText("%02i", lightsIII[i].requiredEnergy), lightsIII[i].position.x - 10, lightsIII[i].position.y + 14, 20, lightsIII[i].active ? GRAY : YELLOW);
}
case LEVEL_II:
{
@@ -629,19 +621,11 @@ void DrawGameplayScreen(void)
{
//if (lightsII[i].active) DrawCircleV(lightsII[i].position, lightsII[i].radius, GOLD);
//else DrawCircleLines(lightsI[i].position.x, lightsI[i].position.y, lightsI[i].radius, GRAY);
-
- if (lightsII[i].active)
- {
- DrawTextureRec(texLight, lightsII[i].frameRec, (Vector2){ lightsII[i].position.x - 32, lightsII[i].position.y - 32 }, WHITE);
- DrawTexture(lightGlow, lightsII[i].position.x - lightGlow.width/2, lightsII[i].position.y - lightGlow.height/2, Fade(WHITE, 0.3f));
- DrawText(FormatText("%02i", lightsII[i].requiredEnergy), lightsII[i].position.x - 10, lightsII[i].position.y + 14, 20, GRAY);
- }
- else
- {
- DrawTextureRec(texLight, lightsII[i].frameRec, (Vector2){ lightsII[i].position.x - 32, lightsII[i].position.y - 32 }, WHITE);
- DrawText(FormatText("%02i", lightsII[i].requiredEnergy), lightsII[i].position.x - 10, lightsII[i].position.y + 14, 20, YELLOW);
- }
+ DrawTextureRec(texLight, lightsII[i].frameRec, (Vector2){ lightsII[i].position.x - 32, lightsII[i].position.y - 32 }, WHITE);
}
+
+ for (int i = 0; i < MAX_LIGHTS_II; i++) if (lightsII[i].active) DrawTexture(lightGlow, lightsII[i].position.x - lightGlow.width/2, lightsII[i].position.y - lightGlow.height/2, Fade(WHITE, 0.3f));
+ for (int i = 0; i < MAX_LIGHTS_II; i++) DrawText(FormatText("%02i", lightsII[i].requiredEnergy), lightsII[i].position.x - 10, lightsII[i].position.y + 14, 20, lightsII[i].active ? GRAY : YELLOW);
}
case LEVEL_I:
{
@@ -649,19 +633,11 @@ void DrawGameplayScreen(void)
{
//if (lightsI[i].active) DrawCircleV(lightsI[i].position, lightsI[i].radius, GOLD);
//else DrawCircleLines(lightsI[i].position.x, lightsI[i].position.y, lightsI[i].radius, GRAY);
-
- if (lightsI[i].active)
- {
- DrawTextureRec(texLight, lightsI[i].frameRec, (Vector2){ lightsI[i].position.x - 32, lightsI[i].position.y - 32 }, WHITE);
- DrawTexture(lightGlow, lightsI[i].position.x - lightGlow.width/2, lightsI[i].position.y - lightGlow.height/2, Fade(WHITE, 0.3f));
- DrawText(FormatText("%02i", lightsI[i].requiredEnergy), lightsI[i].position.x - 10, lightsI[i].position.y + 14, 20, GRAY);
- }
- else
- {
- DrawTextureRec(texLight, lightsI[i].frameRec, (Vector2){ lightsI[i].position.x - 32, lightsI[i].position.y - 32 }, WHITE);
- DrawText(FormatText("%02i", lightsI[i].requiredEnergy), lightsI[i].position.x - 10, lightsI[i].position.y + 14, 20, YELLOW);
- }
+ DrawTextureRec(texLight, lightsI[i].frameRec, (Vector2){ lightsI[i].position.x - 32, lightsI[i].position.y - 32 }, WHITE);
}
+
+ for (int i = 0; i < MAX_LIGHTS_I; i++) if (lightsI[i].active) DrawTexture(lightGlow, lightsI[i].position.x - lightGlow.width/2, lightsI[i].position.y - lightGlow.height/2, Fade(WHITE, 0.3f));
+ for (int i = 0; i < MAX_LIGHTS_I; i++) DrawText(FormatText("%02i", lightsI[i].requiredEnergy), lightsI[i].position.x - 10, lightsI[i].position.y + 14, 20, lightsI[i].active ? GRAY : YELLOW);
}
default: break;
}
diff --git a/games/skully_escape/Makefile b/games/skully_escape/Makefile
index 74521e7b..924aad3d 100644
--- a/games/skully_escape/Makefile
+++ b/games/skully_escape/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,8 +246,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # Libraries for FreeBSD desktop compiling
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/transmission/Makefile b/games/transmission/Makefile
index 2ba9afd9..34e50864 100644
--- a/games/transmission/Makefile
+++ b/games/transmission/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,8 +246,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # Libraries for FreeBSD desktop compiling
+ ifeq ($(PLATFORM_OS),BSD)
+ # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
diff --git a/games/wave_collector/Makefile b/games/wave_collector/Makefile
index 9f03e62e..d7ef1a35 100644
--- a/games/wave_collector/Makefile
+++ b/games/wave_collector/Makefile
@@ -59,7 +59,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=FREEBSD
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS=BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
@@ -97,8 +106,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
+ ifeq ($(PLATFORM_OS),BSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -117,8 +126,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
- # FreeBSD default compiler
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
@@ -160,7 +169,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/raylib_icon -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.o -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -D_DEFAULT_SOURCE
@@ -200,7 +209,7 @@ endif
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
@@ -237,7 +246,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
- ifeq ($(PLATFORM_OS),FREEBSD)
+ ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm