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authorPaul Melis <[email protected]>2024-06-22 19:42:11 +0200
committerGitHub <[email protected]>2024-06-22 19:42:11 +0200
commitd582becbc2a358202de65cac39bd68ed9148a731 (patch)
tree37e2177ac163dad7b9de0dff3f386ccf71ebd620 /parser/output/raylib_api.lua
parent5ba18575decc14409d9aecb6614624abb7a313b6 (diff)
downloadraylib-d582becbc2a358202de65cac39bd68ed9148a731.tar.gz
raylib-d582becbc2a358202de65cac39bd68ed9148a731.zip
[rmodels] Initial work to correctly handle the node hierarchy in a glTF file (#4037)
* Initial work to correctly handle the node hierarchy in a glTF file. Static meshes seem to work fine in my tests. Haven't tried anything animated yet, but it's almost certainly broken. * Fix variable naming, some comment tweaks * Only count primitives made up of triangles in glTF meshes * Update processing of gltf mesh animation data, to match earlier changes to vertex/normal/tangent data
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