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| author | Paul Melis <[email protected]> | 2024-06-22 19:42:11 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-06-22 19:42:11 +0200 |
| commit | d582becbc2a358202de65cac39bd68ed9148a731 (patch) | |
| tree | 37e2177ac163dad7b9de0dff3f386ccf71ebd620 /parser/output/raylib_api.lua | |
| parent | 5ba18575decc14409d9aecb6614624abb7a313b6 (diff) | |
| download | raylib-d582becbc2a358202de65cac39bd68ed9148a731.tar.gz raylib-d582becbc2a358202de65cac39bd68ed9148a731.zip | |
[rmodels] Initial work to correctly handle the node hierarchy in a glTF file (#4037)
* Initial work to correctly handle the node hierarchy in a glTF file.
Static meshes seem to work fine in my tests. Haven't tried anything
animated yet, but it's almost certainly broken.
* Fix variable naming, some comment tweaks
* Only count primitives made up of triangles in glTF meshes
* Update processing of gltf mesh animation data, to match earlier
changes to vertex/normal/tangent data
Diffstat (limited to 'parser/output/raylib_api.lua')
0 files changed, 0 insertions, 0 deletions
