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| author | github-actions[bot] <github-actions[bot]@users.noreply.github.com> | 2024-03-29 00:40:37 +0000 |
|---|---|---|
| committer | github-actions[bot] <github-actions[bot]@users.noreply.github.com> | 2024-03-29 00:40:37 +0000 |
| commit | 7c75746b919d6ec1eeb609ae6f6bfb35b64e0cb7 (patch) | |
| tree | 490ffebc1749811eb8019846b0585655f86010dc /parser/output/raylib_api.xml | |
| parent | eda239cc97e78e548621013e2d2ce94149e8702b (diff) | |
| download | raylib-7c75746b919d6ec1eeb609ae6f6bfb35b64e0cb7.tar.gz raylib-7c75746b919d6ec1eeb609ae6f6bfb35b64e0cb7.zip | |
Update raylib_api.* by CI
Diffstat (limited to 'parser/output/raylib_api.xml')
| -rw-r--r-- | parser/output/raylib_api.xml | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/parser/output/raylib_api.xml b/parser/output/raylib_api.xml index 45697f24..d4dddbcd 100644 --- a/parser/output/raylib_api.xml +++ b/parser/output/raylib_api.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="Windows-1252" ?> <raylibAPI> - <Defines count="56"> + <Defines count="57"> <Define name="RAYLIB_H" type="GUARD" value="" desc="" /> <Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" /> <Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" /> @@ -57,6 +57,7 @@ <Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" /> <Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" /> <Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" /> + <Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" /> </Defines> <Structs count="34"> <Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components"> @@ -470,9 +471,9 @@ <Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" /> <Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" /> <Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" /> - <Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Square, Xbox: X)" /> + <Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Circle, Xbox: B)" /> <Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" /> - <Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Circle, Xbox: B)" /> + <Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Square, Xbox: X)" /> <Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" /> <Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" /> <Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" /> @@ -902,12 +903,12 @@ <Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)"> <Param type="Shader" name="shader" desc="" /> </Function> - <Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position"> - <Param type="Vector2" name="mousePosition" desc="" /> + <Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)"> + <Param type="Vector2" name="position" desc="" /> <Param type="Camera" name="camera" desc="" /> </Function> - <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport"> - <Param type="Vector2" name="mousePosition" desc="" /> + <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport"> + <Param type="Vector2" name="position" desc="" /> <Param type="Camera" name="camera" desc="" /> <Param type="float" name="width" desc="" /> <Param type="float" name="height" desc="" /> |
