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| author | Kristian Lein-Mathisen <[email protected]> | 2022-03-14 17:16:09 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-03-14 17:16:09 +0100 |
| commit | 4954778f684b41046e72743fc32d29c74ea639f4 (patch) | |
| tree | b1f2854685c1a97f16dec6b75785ef9359471ce3 /parser/raylib_parser.c | |
| parent | ec7250ca5437183e7d72884974ab41b8c1c4ed36 (diff) | |
| download | raylib-4954778f684b41046e72743fc32d29c74ea639f4.tar.gz raylib-4954778f684b41046e72743fc32d29c74ea639f4.zip | |
Improve joystick visualisation in gamepad example again (#2391)
As prior commit, but complete fix for XBox controller and trigger
buttons too.
> The joystick range is a float from -1 through +1. Casting this to int
> yields only three possible values: -1, 0, and 1. This gives a
> misleading joystick placement in the demo.
>
> By casting to int after the multiplication to get pixel values, the
> demo reveals the analog feel of the joystick.
Diffstat (limited to 'parser/raylib_parser.c')
0 files changed, 0 insertions, 0 deletions
