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| author | Ray <[email protected]> | 2021-10-06 01:17:20 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-10-06 01:17:20 +0200 |
| commit | 9a4fb252858d3754f347b22fb88f2d507fc847b3 (patch) | |
| tree | 5268498454a6ad9944ac8c78d2b6b00d811b0c52 /parser | |
| parent | 7439c7547b5a35f7fba616c8e51a7ca611fbbac7 (diff) | |
| download | raylib-9a4fb252858d3754f347b22fb88f2d507fc847b3.tar.gz raylib-9a4fb252858d3754f347b22fb88f2d507fc847b3.zip | |
REDESIGNED: Simplify vertex data recording
Instead of registering vertex texcoords and colors on every call, we keep the last defined value and we record everything on `glVertex*()`. Actually that behavior is aligned with OpenGL 1.1 standard.
Diffstat (limited to 'parser')
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