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authorLe Juez Victor <[email protected]>2023-10-19 00:09:00 +0200
committerGitHub <[email protected]>2023-10-19 00:09:00 +0200
commitd7a098ebd31c3235711a473b0894bfa3e6ec0fc9 (patch)
tree113973032cd37c4eead2ee328ba582969f64a545 /parser
parentd0a265cee80056fc2727657f7580730374ac4772 (diff)
downloadraylib-d7a098ebd31c3235711a473b0894bfa3e6ec0fc9.tar.gz
raylib-d7a098ebd31c3235711a473b0894bfa3e6ec0fc9.zip
[core] Add more missing implementations to SDL (#3439)
* [core] Add more missing implementations to SDL Add functions: `SetWindowState`, `ClearWindowState`, `SetWindowIcon` * Completing `SetWIndowState` and `ClearWindowState` * Add VSync support for SDL * Fix `CORE.Window.display` size issue * Fix getting monitor size We now get the size of the monitor where the window is located * Add `ToggleBorderlessWindowed` * Add `ToggleFullscreen` * Add `GetMonitorPosition` * Add `SetWindowMonitor` NOTE: The function is implemented but incomplete * Replace `TraceLog` by `TRACELOG` * Fixed mouse delta issue in relative mode Fixed a delta retrieval issue with `GetMouseDelta` when the mouse is in relative mode. Solution by @ubkp * Fix `IsKeyPressed` issue An issue caused `IsKeyPressed` to continuously return true for most keys when pressed * Fix `SetGamepadMappings` returning
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