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authorRay <[email protected]>2019-05-21 17:46:52 +0200
committerRay <[email protected]>2019-05-21 17:46:52 +0200
commit0027868d1f4ba76043e1cdfbb5c172696ad0985b (patch)
treea2ef5ead4f7f3e68dfeb6ed508f5fdd66a1c7829 /projects/4coder
parentf325978b26ea934095f74ac628e6578ebbc2b7a0 (diff)
downloadraylib-0027868d1f4ba76043e1cdfbb5c172696ad0985b.tar.gz
raylib-0027868d1f4ba76043e1cdfbb5c172696ad0985b.zip
Review Makefiles
Diffstat (limited to 'projects/4coder')
-rw-r--r--projects/4coder/Makefile196
-rw-r--r--projects/4coder/Makefile.Android36
2 files changed, 145 insertions, 87 deletions
diff --git a/projects/4coder/Makefile b/projects/4coder/Makefile
index 55c8a462..c7b9162a 100644
--- a/projects/4coder/Makefile
+++ b/projects/4coder/Makefile
@@ -24,29 +24,43 @@
.PHONY: all clean
# Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ../..
-PROJECT_NAME ?= game
-DEBUGGING ?= FALSE
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME ?= game
+RAYLIB_VERSION ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY ?= FALSE
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -54,7 +68,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
- export PATH := C:/raylib/mingw32/bin:$(PATH)
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
@@ -84,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.38.8
- CLANG_VERSION = e1.38.8_64bit
- PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
- NODE_VERSION = 8.9.1_64bit
- export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
- EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
- endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
- endif
- ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
- endif
- ifeq ($(PLATFORM_OS),BSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+ RAYLIB_PREFIX ?= ..
+ RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif
endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+ RAYLIB_PATH ?= /home/pi/raylib
endif
+
ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+ # Emscripten required variables
+ EMSDK_PATH ?= C:/emsdk
+ EMSCRIPTEN_VERSION ?= 1.38.31
+ CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit
+ PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
+ NODE_VERSION = 8.9.1_64bit
+ export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+ EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
+
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc
@@ -142,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
+ # WARNING: To compile to HTML5, code must be redesigned
+ # to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
@@ -152,53 +177,64 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
MAKE = make
endif
- ifeq ($(PLATFORM_OS),OSX)
- MAKE = make
- endif
endif
# Define compiler flags:
# -O1 defines optimization level
-# -g enable debugging
+# -g include debug information on compilation
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-ifeq ($(DEBUGGING), TRUE)
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+
+ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g
-else
- CFLAGS += -O1 -s
endif
-CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
+ # resource file contains windows executable icon and properties
# -Wl,--subsystem,windows hides the console window
- CFLAGS += -Wl,--subsystem,windows
- LDFLAGS += $(RAYLIB_PATH)/raylib.rc.data
+ CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS += -D_DEFAULT_SOURCE
+ ifeq ($(RAYLIB_LIBTYPE),STATIC)
+ CFLAGS += -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ # Explicitly enable runtime link to libraylib.so
+ CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+ endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # -O2 # if used, also set --memory-init-file 0
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -Os # size optimization
+ # -O2 # optimization level 2, if used, also set --memory-init-file 0
+ # -s USE_GLFW=3 # Use glfw3 library (context/input management)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # -s WASM=0 # disable Web Assembly, emitted by default
+ # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
+ # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
+ # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
+ # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+ # --profiling # include information for code profiling
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-
+ CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+ ifeq ($(BUILD_MODE), DEBUG)
+ CFLAGS += -s ASSERTIONS=1 --profiling
+ endif
+
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
EXT = .html
@@ -206,24 +242,40 @@ endif
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI requried libraries
+ # RPI required libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),BSD)
+ # Consider -L$(RAYLIB_H_INSTALL_PATH)
+ INCLUDE_PATHS += -I/usr/local/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Reset everything.
+ # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+ INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+ endif
+endif
-# Define library paths containing required libs
-LDFLAGS += -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I/usr/local/include
+ # Consider -L$(RAYLIB_INSTALL_PATH)
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Reset everything.
+ # Precedence: immediately local, installed version, raysan5 provided libs
+ LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -235,8 +287,8 @@ endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
+ # NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
-
# Required for physac examples
#LDLIBS += -static -lpthread
endif
@@ -254,11 +306,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@@ -326,7 +382,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
@@ -335,7 +391,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
- rm -f *.o
+ rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
diff --git a/projects/4coder/Makefile.Android b/projects/4coder/Makefile.Android
index b6c68417..29d437b1 100644
--- a/projects/4coder/Makefile.Android
+++ b/projects/4coder/Makefile.Android
@@ -22,33 +22,33 @@
#**************************************************************************************************
# Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM ?= PLATFORM_ANDROID
+RAYLIB_PATH ?= ..\..
# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH ?= ARM
+ANDROID_API_VERSION = 21
ifeq ($(ANDROID_ARCH),ARM)
- ANDROID_ARCH_NAME = armeabi-v7a
+ ANDROID_ARCH_NAME = armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
- ANDROID_ARCH_NAME = arm64-v8a
+ ANDROID_ARCH_NAME = arm64-v8a
endif
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME ?= C:/JavaJDK
+ANDROID_HOME = C:/android-sdk
+ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
# Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME ?= raylib_game
+PROJECT_LIBRARY_NAME ?= main
+PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES ?= raylib_game.c
# Some source files are placed in directories, when compiling to some
# output directory other than source, that directory must pre-exist.
@@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
# Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
# Linker options
LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a