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| author | Richard Smith <[email protected]> | 2021-10-19 18:50:21 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-10-19 19:50:21 +0200 |
| commit | 8e599908d9cca8f2f96f53790837f49abcea2745 (patch) | |
| tree | 9addabc417d165264f0cd72bb35d1ccac5a26ca4 /projects/CodeBlocks/README.md | |
| parent | ae7127232d720e1d8584ea0266eae98d5a543133 (diff) | |
| download | raylib-8e599908d9cca8f2f96f53790837f49abcea2745.tar.gz raylib-8e599908d9cca8f2f96f53790837f49abcea2745.zip | |
Re-write Code::Blocks template to work on Linux and Macos (#2073)
* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
Diffstat (limited to 'projects/CodeBlocks/README.md')
| -rw-r--r-- | projects/CodeBlocks/README.md | 35 |
1 files changed, 19 insertions, 16 deletions
diff --git a/projects/CodeBlocks/README.md b/projects/CodeBlocks/README.md index 0e4db919..fb072ba8 100644 --- a/projects/CodeBlocks/README.md +++ b/projects/CodeBlocks/README.md @@ -1,16 +1,19 @@ -# raylib for Code::Blocks
-**by D3nX**
-<br/>
-Hey! Here it is a project template to use with `Code::Blocks` =)
-<br/><br/>
-First, you need to download the [raylib installer](https://www.raylib.com) and run it. It will install raylib with the compiler.
-<br/><br/>
-Then, download the template, and open the project with `Code::Blocks`.
-
-Before running the template, make sure following set the raylib compiler for the IDE as show below:
-<br>
-
-<br/>
-Finally, you can run the program and enjoy raylib running on `Code::Blocks`!
-<br /><br />
-Hope it helped you =)
+# Raylib template for Code::Blocks + +1. Install Raylib. On Windows you must install the **Windows Installer (with MinGW compiler)** package. On other +platforms you can install however you like following the instructions in the wiki. + * https://github.com/raysan5/raylib/releases/download/3.7.0/raylib_installer_v370.mingw.exe + * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux + * https://github.com/raysan5/raylib/wiki/Working-on-macOS + +2. Install and run Code::Blocks. + +3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`. +Change `Compiler's instrallation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot +below showing how it should look. Press `OK`. + +4. Select `File` `Open` and open the `core_basic_windows.cbp` file. + + + +For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks
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