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| author | chriscamacho <[email protected]> | 2020-03-23 22:07:42 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-03-23 23:07:42 +0100 |
| commit | 6bbaca118fc046207e52e5ebda06a74250a9d3d9 (patch) | |
| tree | acf194d6040270d2ba4d0fb5c64b88eb021d03b5 /projects/CodeBlocks | |
| parent | ba3b4b2d08dadfd4e54d50ad412fa817f8c5b274 (diff) | |
| download | raylib-6bbaca118fc046207e52e5ebda06a74250a9d3d9.tar.gz raylib-6bbaca118fc046207e52e5ebda06a74250a9d3d9.zip | |
ended up using the 100 version shaders as off the top of my (#1142)
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <[email protected]>
Diffstat (limited to 'projects/CodeBlocks')
0 files changed, 0 insertions, 0 deletions
