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authorRay <[email protected]>2018-11-22 11:55:27 +0100
committerRay <[email protected]>2018-11-22 11:55:27 +0100
commitab4b0508a275e64b0181c155edb015c55461c8a6 (patch)
treec4d232f21fdf84fb801ff5f960bdba7f4241886c /projects/Geany/core_basic_window.c
parent98fee844d1794465d5b327e60b85a5030a8bea62 (diff)
downloadraylib-ab4b0508a275e64b0181c155edb015c55461c8a6.tar.gz
raylib-ab4b0508a275e64b0181c155edb015c55461c8a6.zip
Added Geany project template for Windows
Diffstat (limited to 'projects/Geany/core_basic_window.c')
-rw-r--r--projects/Geany/core_basic_window.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/projects/Geany/core_basic_window.c b/projects/Geany/core_basic_window.c
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+/*******************************************************************************************
+*
+* raylib [core] example - Basic window
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}