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| author | Ray <[email protected]> | 2020-02-14 23:48:40 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-02-14 23:48:40 +0100 |
| commit | 80dbbef0f5bc744f06c4ce8fb362a7bda12a6ca5 (patch) | |
| tree | d4fc110ea6279ad96105519682021a33a9d07d89 /projects/Notepad++/raylib_npp_parser/raylib_npp.xml | |
| parent | 23b75281adfc23f820d22a3fe597f69579ef63a8 (diff) | |
| download | raylib-80dbbef0f5bc744f06c4ce8fb362a7bda12a6ca5.tar.gz raylib-80dbbef0f5bc744f06c4ce8fb362a7bda12a6ca5.zip | |
Update Notepad++ intellisense
Diffstat (limited to 'projects/Notepad++/raylib_npp_parser/raylib_npp.xml')
| -rw-r--r-- | projects/Notepad++/raylib_npp_parser/raylib_npp.xml | 301 |
1 files changed, 227 insertions, 74 deletions
diff --git a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml index 019850e1..06f1ee13 100644 --- a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +++ b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml @@ -102,6 +102,9 @@ <Param name="int monitor" /> </Overload> </KeyWord> + <KeyWord name="GetWindowPosition" func="yes"> + <Overload retVal="Vector2" descr="Get window position XY on monitor"></Overload> + </KeyWord> <KeyWord name="GetMonitorName" func="yes"> <Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor"> <Param name="int monitor" /> @@ -169,6 +172,17 @@ <KeyWord name="EndTextureMode" func="yes"> <Overload retVal="void" descr="Ends drawing to render texture"></Overload> </KeyWord> + <KeyWord name="BeginScissorMode" func="yes"> + <Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)"> + <Param name="int x" /> + <Param name="int y" /> + <Param name="int width" /> + <Param name="int height" /> + </Overload> + </KeyWord> + <KeyWord name="EndScissorMode" func="yes"> + <Overload retVal="void" descr="End scissor mode"></Overload> + </KeyWord> <!-- Screen-space-related functions --> <KeyWord name="GetMouseRay" func="yes"> @@ -177,15 +191,40 @@ <Param name="Camera camera" /> </Overload> </KeyWord> + <KeyWord name="GetCameraMatrix" func="yes"> + <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)"> + <Param name="Camera camera" /> + </Overload> + </KeyWord> + <KeyWord name="GetCameraMatrix2D" func="yes"> + <Overload retVal="Matrix" descr="Returns camera 2d transform matrix"> + <Param name="Camera2D camera" /> + </Overload> + </KeyWord> <KeyWord name="GetWorldToScreen" func="yes"> <Overload retVal="Vector2" descr="Returns the screen space position for a 3d world space position"> <Param name="Vector3 position" /> <Param name="Camera camera" /> </Overload> </KeyWord> - <KeyWord name="GetCameraMatrix" func="yes"> - <Overload retVal="Matrix" descr="Returns camera transform matrix (view matrix)"> + <KeyWord name="GetWorldToScreenEx" func="yes"> + <Overload retVal="Vector2" descr="Returns size position for a 3d world space position"> + <Param name="Vector3 position" /> <Param name="Camera camera" /> + <Param name="int width" /> + <Param name="int height" /> + </Overload> + </KeyWord> + <KeyWord name="GetWorldToScreen2D" func="yes"> + <Overload retVal="Vector2" descr="Returns the screen space position for a 2d camera world space position"> + <Param name="Vector2 position" /> + <Param name="Camera2D camera" /> + </Overload> + </KeyWord> + <KeyWord name="GetScreenToWorld2D" func="yes"> + <Overload retVal="Vector2" descr="Returns the world space position for a 2d camera screen space position"> + <Param name="Vector2 position" /> + <Param name="Camera2D camera" /> </Overload> </KeyWord> @@ -216,6 +255,11 @@ <Param name="Color color" /> </Overload> </KeyWord> + <KeyWord name="ColorFromNormalized" func="yes"> + <Overload retVal="Color" descr="Returns color from normalized values [0..1]"> + <Param name="Vector4 normalized" /> + </Overload> + </KeyWord> <KeyWord name="ColorToHSV" func="yes"> <Overload retVal="Vector3" descr="Returns HSV values for a Color"> <Param name="Color color" /> @@ -241,7 +285,7 @@ <!-- Misc. functions --> <KeyWord name="SetConfigFlags" func="yes"> <Overload retVal="void" descr="Setup window configuration flags (view FLAGS)"> - <Param name="unsigned char flags" /> + <Param name="unsigned int flags" /> </Overload> </KeyWord> <KeyWord name="SetTraceLogLevel" func="yes"> @@ -290,6 +334,11 @@ <Param name="const char *ext" /> </Overload> </KeyWord> + <KeyWord name="DirectoryExists" func="yes"> + <Overload retVal="bool" descr="Check if a directory path exists"> + <Param name="const char *dirPath" /> + </Overload> + </KeyWord> <KeyWord name="GetExtension" func="yes"> <Overload retVal="const char" descr="Get pointer to extension for a filename string"> <Param name="const char *fileName" /> @@ -301,13 +350,18 @@ </Overload> </KeyWord> <KeyWord name="GetFileNameWithoutExt" func="yes"> - <Overload retVal="const char" descr="Get filename string without extension (memory should be freed)"> + <Overload retVal="const char" descr="Get filename string without extension (uses static string)"> <Param name="const char *filePath" /> </Overload> </KeyWord> <KeyWord name="GetDirectoryPath" func="yes"> - <Overload retVal="const char" descr="Get full path for a given fileName (uses static string)"> - <Param name="const char *fileName" /> + <Overload retVal="const char" descr="Get full path for a given fileName with path (uses static string)"> + <Param name="const char *filePath" /> + </Overload> + </KeyWord> + <KeyWord name="GetPrevDirectoryPath" func="yes"> + <Overload retVal="const char" descr="Get previous directory path for a given path (uses static string)"> + <Param name="const char *dirPath" /> </Overload> </KeyWord> <KeyWord name="GetWorkingDirectory" func="yes"> @@ -344,6 +398,21 @@ </Overload> </KeyWord> + <KeyWord name="char *CompressData" func="yes"> + <Overload retVal="unsigned" descr="Compress data (DEFLATE algorythm)"> + <Param name="unsigned char *data" /> + <Param name="int dataLength" /> + <Param name="int *compDataLength" /> + </Overload> + </KeyWord> + <KeyWord name="char *DecompressData" func="yes"> + <Overload retVal="unsigned" descr="Decompress data (DEFLATE algorythm)"> + <Param name="unsigned char *compData" /> + <Param name="int compDataLength" /> + <Param name="int *dataLength" /> + </Overload> + </KeyWord> + <!-- Persistent storage management --> <KeyWord name="StorageSaveValue" func="yes"> <Overload retVal="void" descr="Save integer value to storage file (to defined position)"> @@ -703,6 +772,24 @@ <Param name="Color color" /> </Overload> </KeyWord> + <KeyWord name="DrawEllipse" func="yes"> + <Overload retVal="void" descr="Draw ellipse"> + <Param name="int centerX" /> + <Param name="int centerY" /> + <Param name="float radiusH" /> + <Param name="float radiusV" /> + <Param name="Color color" /> + </Overload> + </KeyWord> + <KeyWord name="DrawEllipseLines" func="yes"> + <Overload retVal="void" descr="Draw ellipse outline"> + <Param name="int centerX" /> + <Param name="int centerY" /> + <Param name="float radiusH" /> + <Param name="float radiusV" /> + <Param name="Color color" /> + </Overload> + </KeyWord> <KeyWord name="DrawRing" func="yes"> <Overload retVal="void" descr="Draw ring"> <Param name="Vector2 center" /> @@ -818,7 +905,7 @@ </Overload> </KeyWord> <KeyWord name="DrawTriangle" func="yes"> - <Overload retVal="void" descr="Draw a color-filled triangle"> + <Overload retVal="void" descr="Draw a color-filled triangle (vertex in counter-clockwise order!)"> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> @@ -826,7 +913,7 @@ </Overload> </KeyWord> <KeyWord name="DrawTriangleLines" func="yes"> - <Overload retVal="void" descr="Draw triangle outline"> + <Overload retVal="void" descr="Draw triangle outline (vertex in counter-clockwise order!)"> <Param name="Vector2 v1" /> <Param name="Vector2 v2" /> <Param name="Vector2 v3" /> @@ -834,12 +921,19 @@ </Overload> </KeyWord> <KeyWord name="DrawTriangleFan" func="yes"> - <Overload retVal="void" descr="Draw a triangle fan defined by points"> + <Overload retVal="void" descr="Draw a triangle fan defined by points (first vertex is the center)"> <Param name="Vector2 *points" /> <Param name="int numPoints" /> <Param name="Color color" /> </Overload> </KeyWord> + <KeyWord name="DrawTriangleStrip" func="yes"> + <Overload retVal="void" descr="Draw a triangle strip defined by points"> + <Param name="Vector2 *points" /> + <Param name="int pointsCount" /> + <Param name="Color color" /> + </Overload> + </KeyWord> <KeyWord name="DrawPoly" func="yes"> <Overload retVal="void" descr="Draw a regular polygon (Vector version)"> <Param name="Vector2 center" /> @@ -849,11 +943,13 @@ <Param name="Color color" /> </Overload> </KeyWord> - - <KeyWord name="SetShapesTexture" func="yes"> - <Overload retVal="void" descr="Define default texture used to draw shapes"> - <Param name="Texture2D texture" /> - <Param name="Rectangle source" /> + <KeyWord name="DrawPolyLines" func="yes"> + <Overload retVal="void" descr="Draw a polygon outline of n sides"> + <Param name="Vector2 center" /> + <Param name="int sides" /> + <Param name="float radius" /> + <Param name="float rotation" /> + <Param name="Color color" /> </Overload> </KeyWord> @@ -995,6 +1091,12 @@ <Param name="Image image" /> </Overload> </KeyWord> + <KeyWord name="GetImageAlphaBorder" func="yes"> + <Overload retVal="Rectangle" descr="Get image alpha border rectangle"> + <Param name="Image image" /> + <Param name="float threshold" /> + </Overload> + </KeyWord> <KeyWord name="GetPixelDataSize" func="yes"> <Overload retVal="int" descr="Get pixel data size in bytes (image or texture)"> <Param name="int width" /> @@ -1023,6 +1125,12 @@ <Param name="Image image" /> </Overload> </KeyWord> + <KeyWord name="ImageFromImage" func="yes"> + <Overload retVal="Image" descr="Create an image from another image piece"> + <Param name="Image image" /> + <Param name="Rectangle rec" /> + </Overload> + </KeyWord> <KeyWord name="ImageToPOT" func="yes"> <Overload retVal="void" descr="Convert image to POT (power-of-two)"> <Param name="Image *image" /> @@ -1127,11 +1235,12 @@ </Overload> </KeyWord> <KeyWord name="ImageDraw" func="yes"> - <Overload retVal="void" descr="Draw a source image within a destination image"> + <Overload retVal="void" descr="Draw a source image within a destination image (tint applied to source)"> <Param name="Image *dst" /> <Param name="Image src" /> <Param name="Rectangle srcRec" /> <Param name="Rectangle dstRec" /> + <Param name="Color tint" /> </Overload> </KeyWord> <KeyWord name="ImageDrawRectangle" func="yes"> @@ -1413,7 +1522,8 @@ </KeyWord> <KeyWord name="GenImageFontAtlas" func="yes"> <Overload retVal="Image" descr="Generate image font atlas using chars info"> - <Param name="CharInfo *chars" /> + <Param name="const CharInfo *chars" /> + <Param name="Rectangle **recs" /> <Param name="int charsCount" /> <Param name="int fontSize" /> <Param name="int padding" /> @@ -1463,17 +1573,14 @@ <Param name="Color tint" /> </Overload> </KeyWord> - <KeyWord name="DrawTextRecEx" func="yes"> - <Overload retVal="void" descr="Draw text using font inside rectangle limits with support for text selection"> + <!--RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection --> + <KeyWord name="DrawTextCodepoint" func="yes"> + <Overload retVal="void" descr="Draw one character (codepoint)"> <Param name="Font font" /> - <Param name="const char *text" /> - <Param name="Rectangle rec" /> - <Param name="float fontSize" /> - <Param name="float spacing" /> - <Param name="bool wordWrap" /> + <Param name="int codepoint" /> + <Param name="Vector2 position" /> + <Param name="float scale" /> <Param name="Color tint" /> - <Param name="int selectStart" /> - <Param name="int selecFont" /> </Overload> </KeyWord> @@ -1495,18 +1602,18 @@ <KeyWord name="GetGlyphIndex" func="yes"> <Overload retVal="int" descr="Get index position for a unicode character on font"> <Param name="Font font" /> - <Param name="int character" /> - </Overload> - </KeyWord> - <KeyWord name="GetNextCodepoint" func="yes"> - <Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string"> - <Param name="const char *text" /> - <Param name="int *count" /> + <Param name="int codepoint" /> </Overload> </KeyWord> - <!-- Text strings management functions --> + <!-- Text strings management functions (no utf8 strings, only byte chars) --> <!-- NOTE: Some strings allocate memory internally for returned strings, just be careful! --> + <KeyWord name="TextCopy" func="yes"> + <Overload retVal="int" descr="Copy one string to another, returns bytes copied"> + <Param name="char *dst" /> + <Param name="const char *src" /> + </Overload> + </KeyWord> <KeyWord name="TextIsEqual" func="yes"> <Overload retVal="bool" descr="Check if two text string are equal"> <Param name="const char *text1" /> @@ -1518,11 +1625,6 @@ <Param name="const char *text" /> </Overload> </KeyWord> - <KeyWord name="int TextCountCodepoints" func="yes"> - <Overload retVal="unsigned" descr="Get total number of characters (codepoints) in a UTF8 encoded string"> - <Param name="const char *text" /> - </Overload> - </KeyWord> <KeyWord name="TextFormat" func="yes"> <Overload retVal="const char" descr="Text formatting with variables (sprintf style)"> <Param name="const char *text" /> @@ -1537,14 +1639,14 @@ </Overload> </KeyWord> <KeyWord name="TextReplace" func="yes"> - <Overload retVal="const char" descr="Replace text string (memory should be freed!)"> + <Overload retVal="char" descr="Replace text string (memory must be freed!)"> <Param name="char *text" /> <Param name="const char *replace" /> <Param name="const char *by" /> </Overload> </KeyWord> <KeyWord name="TextInsert" func="yes"> - <Overload retVal="const char" descr="Insert text in a position (memory should be freed!)"> + <Overload retVal="char" descr="Insert text in a position (memory must be freed!)"> <Param name="const char *text" /> <Param name="const char *insert" /> <Param name="int position" /> @@ -1597,6 +1699,37 @@ <Param name="const char *text" /> </Overload> </KeyWord> + <KeyWord name="TextToUtf8" func="yes"> + <Overload retVal="char" descr="Encode text codepoint into utf8 text (memory must be freed!)"> + <Param name="int *codepoints" /> + <Param name="int length" /> + </Overload> + </KeyWord> + + <!-- UTF8 text strings management functions --> + <KeyWord name="GetCodepoints" func="yes"> + <Overload retVal="int" descr="Get all codepoints in a string, codepoints count returned by parameters"> + <Param name="const char *text" /> + <Param name="int *count" /> + </Overload> + </KeyWord> + <KeyWord name="GetCodepointsCount" func="yes"> + <Overload retVal="int" descr="Get total number of characters (codepoints) in a UTF8 encoded string"> + <Param name="const char *text" /> + </Overload> + </KeyWord> + <KeyWord name="GetNextCodepoint" func="yes"> + <Overload retVal="int" descr="Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure"> + <Param name="const char *text" /> + <Param name="int *bytesProcessed" /> + </Overload> + </KeyWord> + <KeyWord name="CodepointToUtf8" func="yes"> + <Overload retVal="const char" descr="Encode codepoint into utf8 text (char array length returned as parameter)"> + <Param name="int codepoint" /> + <Param name="int *byteLength" /> + </Overload> + </KeyWord> <!-------------------------------------------------------------------------------------- --> <!-- Basic 3d Shapes Drawing Functions (Module: models) --> @@ -1610,6 +1743,12 @@ <Param name="Color color" /> </Overload> </KeyWord> + <KeyWord name="DrawPoint3D" func="yes"> + <Overload retVal="void" descr="Draw a point in 3D space, actually a small line"> + <Param name="Vector3 position" /> + <Param name="Color color" /> + </Overload> + </KeyWord> <KeyWord name="DrawCircle3D" func="yes"> <Overload retVal="void" descr="Draw a circle in 3D world space"> <Param name="Vector3 center" /> @@ -1730,7 +1869,6 @@ <Param name="Vector3 position" /> </Overload> </KeyWord> - <!--DrawTorus(), DrawTeapot() could be useful? --> <!-------------------------------------------------------------------------------------- --> <!-- Model 3d Loading and Drawing Functions (Module: models) --> @@ -1768,7 +1906,7 @@ </KeyWord> <KeyWord name="UnloadMesh" func="yes"> <Overload retVal="void" descr="Unload mesh from memory (RAM and/or VRAM)"> - <Param name="Mesh *mesh" /> + <Param name="Mesh mesh" /> </Overload> </KeyWord> @@ -1998,22 +2136,22 @@ <KeyWord name="CheckCollisionBoxSphere" func="yes"> <Overload retVal="bool" descr="Detect collision between box and sphere"> <Param name="BoundingBox box" /> - <Param name="Vector3 centerSphere" /> - <Param name="float radiusSphere" /> + <Param name="Vector3 center" /> + <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionRaySphere" func="yes"> <Overload retVal="bool" descr="Detect collision between ray and sphere"> <Param name="Ray ray" /> - <Param name="Vector3 spherePosition" /> - <Param name="float sphereRadius" /> + <Param name="Vector3 center" /> + <Param name="float radius" /> </Overload> </KeyWord> <KeyWord name="CheckCollisionRaySphereEx" func="yes"> <Overload retVal="bool" descr="Detect collision between ray and sphere, returns collision point"> <Param name="Ray ray" /> - <Param name="Vector3 spherePosition" /> - <Param name="float sphereRadius" /> + <Param name="Vector3 center" /> + <Param name="float radius" /> <Param name="Vector3 *collisionPoint" /> </Overload> </KeyWord> @@ -2026,7 +2164,7 @@ <KeyWord name="GetCollisionRayModel" func="yes"> <Overload retVal="RayHitInfo" descr="Get collision info between ray and model"> <Param name="Ray ray" /> - <Param name="Model *model" /> + <Param name="Model model" /> </Overload> </KeyWord> <KeyWord name="GetCollisionRayTriangle" func="yes"> @@ -2063,8 +2201,8 @@ </KeyWord> <KeyWord name="LoadShaderCode" func="yes"> <Overload retVal="Shader" descr="Load shader from code strings and bind default locations"> - <Param name="char *vsCode" /> - <Param name="char *fsCode" /> + <Param name="const char *vsCode" /> + <Param name="const char *fsCode" /> </Overload> </KeyWord> <KeyWord name="UnloadShader" func="yes"> @@ -2079,6 +2217,18 @@ <KeyWord name="GetTextureDefault" func="yes"> <Overload retVal="Texture2D" descr="Get default texture"></Overload> </KeyWord> + <KeyWord name="GetShapesTexture" func="yes"> + <Overload retVal="Texture2D" descr="Get texture to draw shapes"></Overload> + </KeyWord> + <KeyWord name="GetShapesTextureRec" func="yes"> + <Overload retVal="Rectangle" descr="Get texture rectangle to draw shapes"></Overload> + </KeyWord> + <KeyWord name="SetShapesTexture" func="yes"> + <Overload retVal="void" descr="Define default texture used to draw shapes"> + <Param name="Texture2D texture" /> + <Param name="Rectangle source" /> + </Overload> + </KeyWord> <!-- Shader configuration functions --> <KeyWord name="GetShaderLocation" func="yes"> @@ -2129,17 +2279,18 @@ </Overload> </KeyWord> <KeyWord name="GetMatrixModelview" func="yes"> - <Overload retVal="Matrix" descr="Get internal modelview matrix"> - <Param name="Matrix view" /> - </Overload> + <Overload retVal="Matrix" descr="Get internal modelview matrix"></Overload> + </KeyWord> + <KeyWord name="GetMatrixProjection" func="yes"> + <Overload retVal="Matrix" descr="Get internal projection matrix"></Overload> </KeyWord> <!-- Texture maps generation (PBR) --> <!-- NOTE: Required shaders should be provided --> <KeyWord name="GenTextureCubemap" func="yes"> - <Overload retVal="Texture2D" descr="Generate cubemap texture from HDR texture"> + <Overload retVal="Texture2D" descr="Generate cubemap texture from 2D texture"> <Param name="Shader shader" /> - <Param name="Texture2D skyHDR" /> + <Param name="Texture2D map" /> <Param name="int size" /> </Overload> </KeyWord> @@ -2181,17 +2332,6 @@ <KeyWord name="EndBlendMode" func="yes"> <Overload retVal="void" descr="End blending mode (reset to default: alpha blending)"></Overload> </KeyWord> - <KeyWord name="BeginScissorMode" func="yes"> - <Overload retVal="void" descr="Begin scissor mode (define screen area for following drawing)"> - <Param name="int x" /> - <Param name="int y" /> - <Param name="int width" /> - <Param name="int height" /> - </Overload> - </KeyWord> - <KeyWord name="EndScissorMode" func="yes"> - <Overload retVal="void" descr="End scissor mode"></Overload> - </KeyWord> <!-- VR control functions --> <KeyWord name="InitVrSimulator" func="yes"> @@ -2206,7 +2346,7 @@ </Overload> </KeyWord> <KeyWord name="SetVrConfiguration" func="yes"> - <Overload retVal="void" descr="Set stereo rendering configuration parameters "> + <Overload retVal="void" descr="Set stereo rendering configuration parameters"> <Param name="VrDeviceInfo info" /> <Param name="Shader distortion" /> </Overload> @@ -2250,9 +2390,6 @@ <Param name="const char *fileName" /> </Overload> </KeyWord> - <KeyWord name="LoadWaveEx" func="yes"> - <Overload retVal="Wave" descr="Load wave data from raw array data"></Overload> - </KeyWord> <KeyWord name="LoadSound" func="yes"> <Overload retVal="Sound" descr="Load sound from file"> <Param name="const char *fileName" /> @@ -2299,6 +2436,11 @@ <Param name="Sound sound" /> </Overload> </KeyWord> + <KeyWord name="StopSound" func="yes"> + <Overload retVal="void" descr="Stop playing a sound"> + <Param name="Sound sound" /> + </Overload> + </KeyWord> <KeyWord name="PauseSound" func="yes"> <Overload retVal="void" descr="Pause a sound"> <Param name="Sound sound" /> @@ -2309,11 +2451,17 @@ <Param name="Sound sound" /> </Overload> </KeyWord> - <KeyWord name="StopSound" func="yes"> - <Overload retVal="void" descr="Stop playing a sound"> + <KeyWord name="PlaySoundMulti" func="yes"> + <Overload retVal="void" descr="Play a sound (using multichannel buffer pool)"> <Param name="Sound sound" /> </Overload> </KeyWord> + <KeyWord name="StopSoundMulti" func="yes"> + <Overload retVal="void" descr="Stop any sound playing (using multichannel buffer pool)"></Overload> + </KeyWord> + <KeyWord name="GetSoundsPlaying" func="yes"> + <Overload retVal="int" descr="Get number of sounds playing in the multichannel"></Overload> + </KeyWord> <KeyWord name="IsSoundPlaying" func="yes"> <Overload retVal="bool" descr="Check if a sound is currently playing"> <Param name="Sound sound" /> @@ -2447,7 +2595,7 @@ <Param name="AudioStream stream" /> </Overload> </KeyWord> - <KeyWord name="IsAudioBufferProcessed" func="yes"> + <KeyWord name="IsAudioStreamProcessed" func="yes"> <Overload retVal="bool" descr="Check if any audio stream buffers requires refill"> <Param name="AudioStream stream" /> </Overload> @@ -2489,3 +2637,8 @@ <Param name="float pitch" /> </Overload> </KeyWord> + <KeyWord name="SetAudioStreamBufferSizeDefault" func="yes"> + <Overload retVal="void" descr="Default size for new audio streams"> + <Param name="int size" /> + </Overload> + </KeyWord> |
