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| author | raysan5 <[email protected]> | 2020-09-16 13:17:16 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-09-16 13:17:16 +0200 |
| commit | 90befff4b8ee15d52d8497957af4acff76fd5410 (patch) | |
| tree | 1f6afe48e5e531d0386df0da6616815acf2004b8 /projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | |
| parent | 11fbd49b73391919db01b6021438ac6f4270f0d0 (diff) | |
| download | raylib-90befff4b8ee15d52d8497957af4acff76fd5410.tar.gz raylib-90befff4b8ee15d52d8497957af4acff76fd5410.zip | |
Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
Diffstat (limited to 'projects/Notepad++/raylib_npp_parser/raylib_to_parse.h')
0 files changed, 0 insertions, 0 deletions
