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authorraysan5 <[email protected]>2020-09-16 13:17:16 +0200
committerraysan5 <[email protected]>2020-09-16 13:17:16 +0200
commit90befff4b8ee15d52d8497957af4acff76fd5410 (patch)
tree1f6afe48e5e531d0386df0da6616815acf2004b8 /projects/Notepad++/raylib_npp_parser/raylib_to_parse.h
parent11fbd49b73391919db01b6021438ac6f4270f0d0 (diff)
downloadraylib-90befff4b8ee15d52d8497957af4acff76fd5410.tar.gz
raylib-90befff4b8ee15d52d8497957af4acff76fd5410.zip
Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
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