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| author | raysan5 <[email protected]> | 2020-09-18 02:11:49 +0200 |
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| committer | raysan5 <[email protected]> | 2020-09-18 02:11:49 +0200 |
| commit | cdc8850e6877084657a9c2be1142878e8e1a7f0a (patch) | |
| tree | 23e75572844f6a8dc689b231e201ec6e440828e0 /projects/Notepad++/raylib_npp_parser/raylib_to_parse.h | |
| parent | fa2c1146366557e5ce779d8b5c2575579dfa6389 (diff) | |
| download | raylib-cdc8850e6877084657a9c2be1142878e8e1a7f0a.tar.gz raylib-cdc8850e6877084657a9c2be1142878e8e1a7f0a.zip | |
WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
Diffstat (limited to 'projects/Notepad++/raylib_npp_parser/raylib_to_parse.h')
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