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| author | raysan5 <[email protected]> | 2021-07-05 12:34:23 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-05 12:34:23 +0200 |
| commit | c0ca8a74bcf52ba82156c3fd11f5f4f16dc109cc (patch) | |
| tree | b93451376eafad94c6a8f7cf836618894bcae4d8 /projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx | |
| parent | 63b1860010e7337dca4fe30178fbac8ee91c46bd (diff) | |
| download | raylib-c0ca8a74bcf52ba82156c3fd11f5f4f16dc109cc.tar.gz raylib-c0ca8a74bcf52ba82156c3fd11f5f4f16dc109cc.zip | |
WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx')
| -rw-r--r-- | projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx | bin | 2512 -> 0 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx b/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx Binary files differdeleted file mode 100644 index 0ada3be0..00000000 --- a/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.TemporaryKey.pfx +++ /dev/null |
