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authorReece Mackie <[email protected]>2019-04-27 19:33:51 +0100
committerRay <[email protected]>2019-04-27 20:33:51 +0200
commit2de1f318212dbceb71db6be053be995208748f2a (patch)
treea357bfc6e8b825ebfd26098a32bc11efa2c8dc8e /projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.filters
parentf37e55a77bd6177dbaea4d7f484961c09104e104 (diff)
downloadraylib-2de1f318212dbceb71db6be053be995208748f2a.tar.gz
raylib-2de1f318212dbceb71db6be053be995208748f2a.zip
UWP Support Overhaul (#819)
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
Diffstat (limited to 'projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.filters')
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.filters42
1 files changed, 42 insertions, 0 deletions
diff --git a/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.filters b/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.filters
new file mode 100644
index 00000000..4e83c979
--- /dev/null
+++ b/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.filters
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="App.cpp" />
+ <ClCompile Include="pch.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="App.h" />
+ <ClInclude Include="pch.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <Image Include="Assets\SmallLogo.scale-100.png">
+ <Filter>Assets</Filter>
+ </Image>
+ <Image Include="Assets\SplashScreen.scale-100.png">
+ <Filter>Assets</Filter>
+ </Image>
+ <Image Include="Assets\StoreLogo.scale-100.png">
+ <Filter>Assets</Filter>
+ </Image>
+ <Image Include="Assets\WideLogo.scale-100.png">
+ <Filter>Assets</Filter>
+ </Image>
+ <Image Include="Assets\Logo.scale-100.png">
+ <Filter>Assets</Filter>
+ </Image>
+ </ItemGroup>
+ <ItemGroup>
+ <AppxManifest Include="Package.appxmanifest" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="UWP_OpenGLES2_TemporaryKey.pfx" />
+ <None Include="packages.config" />
+ <None Include="$(angle-BinPath)\libEGL.dll" />
+ <None Include="$(angle-BinPath)\libGLESv2.dll" />
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="Assets">
+ <UniqueIdentifier>{d16954bb-de54-472b-ac10-ecab10d3fdc8}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+</Project> \ No newline at end of file