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authorTristan Schulz <[email protected]>2021-09-23 21:06:51 +0200
committerGitHub <[email protected]>2021-09-23 21:06:51 +0200
commitb7063ab879a5ae4975e323cdcf94e4ec2528b206 (patch)
tree181f5b5281a12e6c7571ffd387e644174c3deaff /projects/VS2019-Android/raylib_android/raylib_android.NativeActivity
parent10d7718011c6fc074073825a39aec4bab4a6f86f (diff)
downloadraylib-b7063ab879a5ae4975e323cdcf94e4ec2528b206.tar.gz
raylib-b7063ab879a5ae4975e323cdcf94e4ec2528b206.zip
[models] Animation System Fix Part 1 (#2009)
* Fixed gltf missing transforms on load mend * extracted Matrix calculation in to static method and added skinning check * fixed formatting * Fixed write to access to nullptr when animation has no normals * Refactored UpdateModelAnimation to only update changed vertices when needed (allows for multi animation playing) * add check for models that were missed during BindGLTFPrimitiveToBones to not segfault the program * fixed id mismatch between animation and model * draft on fixing the mesh to skin mapping * dont look at this * removing debug info
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