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| author | Ray <[email protected]> | 2018-11-20 19:02:26 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-11-20 19:02:26 +0100 |
| commit | 98fee844d1794465d5b327e60b85a5030a8bea62 (patch) | |
| tree | c2d61554a20466795adf48e2f9b33e60980aaacf /projects/VSCode/Makefile | |
| parent | 31d0fd820de9cb69b622d9dcf70ca0758d705e61 (diff) | |
| download | raylib-98fee844d1794465d5b327e60b85a5030a8bea62.tar.gz raylib-98fee844d1794465d5b327e60b85a5030a8bea62.zip | |
Some tweaks on VSCode
Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
Diffstat (limited to 'projects/VSCode/Makefile')
| -rw-r--r-- | projects/VSCode/Makefile | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile index 6653b576..747718fc 100644 --- a/projects/VSCode/Makefile +++ b/projects/VSCode/Makefile @@ -54,6 +54,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS + export PATH := C:/raylib/mingw32/bin:$(PATH) else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) @@ -291,7 +292,8 @@ OBJ_DIR = obj # Define all object files from source files SRC = $(call rwildcard, *.c, *.h) -OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) +#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) +OBJS = main.c # For Android platform we call a custom Makefile.Android ifeq ($(PLATFORM),PLATFORM_ANDROID) |
