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authorRay <[email protected]>2018-11-20 19:02:26 +0100
committerRay <[email protected]>2018-11-20 19:02:26 +0100
commit98fee844d1794465d5b327e60b85a5030a8bea62 (patch)
treec2d61554a20466795adf48e2f9b33e60980aaacf /projects/VSCode/Makefile
parent31d0fd820de9cb69b622d9dcf70ca0758d705e61 (diff)
downloadraylib-98fee844d1794465d5b327e60b85a5030a8bea62.tar.gz
raylib-98fee844d1794465d5b327e60b85a5030a8bea62.zip
Some tweaks on VSCode
Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
Diffstat (limited to 'projects/VSCode/Makefile')
-rw-r--r--projects/VSCode/Makefile4
1 files changed, 3 insertions, 1 deletions
diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile
index 6653b576..747718fc 100644
--- a/projects/VSCode/Makefile
+++ b/projects/VSCode/Makefile
@@ -54,6 +54,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
+ export PATH := C:/raylib/mingw32/bin:$(PATH)
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
@@ -291,7 +292,8 @@ OBJ_DIR = obj
# Define all object files from source files
SRC = $(call rwildcard, *.c, *.h)
-OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
+#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o)
+OBJS = main.c
# For Android platform we call a custom Makefile.Android
ifeq ($(PLATFORM),PLATFORM_ANDROID)