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authorpah arif <[email protected]>2020-04-11 17:23:00 +0800
committerGitHub <[email protected]>2020-04-11 11:23:00 +0200
commit17ee57c458b9cf16ece2bf99c30be4c34a336642 (patch)
tree8ddc973788d7c39e4ed55ec31b577a982d7d81c8 /projects/VSCode_tcc_win/main.c
parentcc816345bf24c8da911e080589b5653a52b8404e (diff)
downloadraylib-17ee57c458b9cf16ece2bf99c30be4c34a336642.tar.gz
raylib-17ee57c458b9cf16ece2bf99c30be4c34a336642.zip
tcc-based vscode project for windows (#1191)
Signed-off-by: misterpah <[email protected]>
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+/*******************************************************************************************
+*
+* raylib [core] example - Basic 3d example
+*
+* Welcome to raylib!
+*
+* To compile example, just press F5.
+* Note that compiled executable is placed in the same folder as .c file
+*
+* You can find all basic examples on C:\raylib\raylib\examples folder or
+* raylib official webpage: www.raylib.com
+*
+* Enjoy using raylib. :)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib");
+
+ Camera camera = { 0 };
+
+ camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 60.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+
+ SetCameraMode(camera, CAMERA_ORBITAL);
+
+ Vector3 cubePosition = { 0.0f };
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+ DrawGrid(10, 1.0f);
+
+ EndMode3D();
+
+ DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file