diff options
| author | Jens Pitkanen <[email protected]> | 2019-05-29 16:09:24 +0300 |
|---|---|---|
| committer | Jens Pitkanen <[email protected]> | 2019-05-29 17:36:44 +0300 |
| commit | 228f86d3cad9bbad2fb585cc2a1fbe48723757ec (patch) | |
| tree | 2e570ed57e9b469c0e55510a00b5ace5e01b8e71 /projects/scripts/build-windows.bat | |
| parent | 5d3905d4d4bdeb476f8b5bce11ad9893c0dc881d (diff) | |
| download | raylib-228f86d3cad9bbad2fb585cc2a1fbe48723757ec.tar.gz raylib-228f86d3cad9bbad2fb585cc2a1fbe48723757ec.zip | |
Fix and update projects/scripts
Diffstat (limited to 'projects/scripts/build-windows.bat')
| -rw-r--r-- | projects/scripts/build-windows.bat | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/projects/scripts/build-windows.bat b/projects/scripts/build-windows.bat index b179b560..98ab548d 100644 --- a/projects/scripts/build-windows.bat +++ b/projects/scripts/build-windows.bat @@ -2,13 +2,13 @@ REM Change your executable name here set GAME_NAME=game.exe -REM Set your sources here (relative to the builds\windows directory) +REM Set your sources here (relative paths!) REM Example with two source folders: -REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c -set SOURCES=..\..\core_basic_window.c +REM set SOURCES=src\*.c src\submodule\*.c +set SOURCES=core_basic_window.c -REM Set your raylib/src location here, relative to the ./temp/x directory -set RAYLIB_SRC=..\..\..\..\src +REM Set your raylib\src location here (relative path!) +set RAYLIB_SRC=..\..\src REM About this build script: it does many things, but in essence, it's REM very simple. It has 3 compiler invocations: building raylib (which @@ -111,13 +111,18 @@ IF DEFINED VERBOSE ( :BUILD +REM Directories +set "ROOT_DIR=%CD%" +set "SOURCES=!ROOT_DIR!\!SOURCES!" +set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!" + REM Flags set OUTPUT_FLAG=/Fe: "!GAME_NAME!" set COMPILATION_FLAGS=/O1 /GL set WARNING_FLAGS= set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib -set OUTPUT_DIR=builds\windows +set OUTPUT_DIR=builds\windows-msvc REM Debug changes to flags IF DEFINED BUILD_DEBUG ( set OUTPUT_FLAG=/Fe: "!GAME_NAME!" @@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG ( set WARNING_FLAGS=/Wall set SUBSYSTEM_FLAGS= set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib - set OUTPUT_DIR=builds-debug\windows + set OUTPUT_DIR=builds-debug\windows-msvc ) IF NOT DEFINED VERBOSE ( set VERBOSITY_FLAG=/nologo @@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG ( ) REM Create the temp directory for raylib -set "ROOT_DIR=%CD%" set "TEMP_DIR=temp\release" IF DEFINED BUILD_DEBUG ( set "TEMP_DIR=temp\debug" @@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ ( set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" IF DEFINED REALLY_QUIET ( - cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 + cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B ) ELSE ( - cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! + cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B ) IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\ @@ -180,13 +184,13 @@ cd !OUTPUT_DIR! REM Build the actual game IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code. IF DEFINED REALLY_QUIET ( - cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 + cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B + cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B ) ELSE ( - cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! + cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B + cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B ) -del main.obj +del *.obj IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\ REM Run upx |
