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authorRay <[email protected]>2019-02-12 12:18:26 +0100
committerRay <[email protected]>2019-02-12 12:18:26 +0100
commit2e3310c9de01f9b636075769a35db7293ed9dbb7 (patch)
treeab61d49f19ea95d2717e228c16000e7f00991bdf /projects/scripts/linux-build.sh
parent944a388b1bfee6048528c29719c5a78d4888bfa5 (diff)
downloadraylib-2e3310c9de01f9b636075769a35db7293ed9dbb7.tar.gz
raylib-2e3310c9de01f9b636075769a35db7293ed9dbb7.zip
Review scripts name and mini_al inclusion
Diffstat (limited to 'projects/scripts/linux-build.sh')
-rwxr-xr-xprojects/scripts/linux-build.sh158
1 files changed, 0 insertions, 158 deletions
diff --git a/projects/scripts/linux-build.sh b/projects/scripts/linux-build.sh
deleted file mode 100755
index abbe0e47..00000000
--- a/projects/scripts/linux-build.sh
+++ /dev/null
@@ -1,158 +0,0 @@
-#!/bin/sh
-# Change your executable name here
-GAME_NAME="game"
-
-# Set your sources here (relative to the ./builds/linux directory)
-# Example with two source folders:
-# SOURCES="../../src/*.c ../../src/submodule/*.c"
-SOURCES="../../core_basic_window.c"
-
-# Set your raylib/src location here, relative to the ./temp/x directory
-RAYLIB_SRC="../../../../src"
-
-# About this build script: it does many things, but in essence, it's
-# very simple. It has 3 compiler invocations: building raylib (which
-# is not done always, see logic by searching "Build raylib"), building
-# src/*.c files, and linking together those two. Each invocation is
-# wrapped in an if statement to make the -qq flag work, it's pretty
-# verbose, sorry.
-
-# Get arguments
-while getopts ":hdurcq" opt; do
- case $opt in
- h)
- echo "Usage: ./linux-build.sh [-hdurcqq]"
- echo " -h Show this information"
- echo " -d Faster builds that have debug symbols, and enable warnings"
- echo " -u Run upx* on the executable after compilation (before -r)"
- echo " -r Run the executable after compilation"
- echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
- echo " -q Suppress this script's informational prints"
- echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
- echo ""
- echo "* This is mostly here to make building simple \"shipping\" versions"
- echo " easier, and it's a very small bit in the build scripts. The option"
- echo " requires that you have upx installed and on your path, of course."
- echo ""
- echo "Examples:"
- echo " Build a release build: ./linux-build.sh"
- echo " Build a release build, full recompile: ./linux-build.sh -c"
- echo " Build a debug build and run: ./linux-build.sh -d -r"
- echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
- exit 0
- ;;
- d)
- BUILD_DEBUG="1"
- ;;
- u)
- UPX_IT="1"
- ;;
- r)
- RUN_AFTER_BUILD="1"
- ;;
- c)
- BUILD_ALL="1"
- ;;
- q)
- if [ -n "$QUIET" ]; then
- REALLY_QUIET="1"
- else
- QUIET="1"
- fi
- ;;
- \?)
- echo "Invalid option: -$OPTARG" >&2
- exit 1
- ;;
- esac
-done
-
-# Set CC if it's not set already
-if [ -z "$CC" ]; then
- CC=cc
-fi
-
-# Flags
-OUTPUT_DIR="builds/linux"
-COMPILATION_FLAGS="-std=c99 -Os -flto"
-if [ "$CC" = "clang" ]; then
- # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this:
- # https://www.mail-archive.com/[email protected]/msg25771.html
- COMPILATION_FLAGS="-std=c99 -O2 -flto"
- [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os."
-fi
-FINAL_COMPILE_FLAGS="-s"
-WARNING_FLAGS="-Wall -Wextra -Wpedantic"
-LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
-# Debug changes to flags
-if [ -n "$BUILD_DEBUG" ]; then
- OUTPUT_DIR="builds-debug/linux"
- COMPILATION_FLAGS="-std=c99 -O0 -g"
- FINAL_COMPILE_FLAGS=""
-fi
-
-# Display what we're doing
-if [ -n "$BUILD_DEBUG" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
-else
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
-fi
-
-# Create the raylib cache directory
-ROOT_DIR=$(pwd)
-TEMP_DIR="temp/release"
-if [ -n "$BUILD_DEBUG" ]; then
- TEMP_DIR="temp/debug"
-fi
-# If there's a -c flag, remove the cache
-if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
- rm -r "$TEMP_DIR"
-fi
-# If temp directory doesn't exist, build raylib
-if [ ! -d "$TEMP_DIR" ]; then
- mkdir -p $TEMP_DIR
- cd $TEMP_DIR
- RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
- RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c $RAYLIB_SRC/external/mini_al.c"
- RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
-
- if [ -n "$REALLY_QUIET" ]; then
- $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
- else
- $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
- fi
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
- cd $ROOT_DIR
-fi
-
-# Build the actual game
-mkdir -p $OUTPUT_DIR
-cd $OUTPUT_DIR
-[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
-if [ -n "$REALLY_QUIET" ]; then
- $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
-else
- $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
- $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
-fi
-rm main.o
-[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
-
-if [ -n "$UPX_IT" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
- upx $GAME_NAME > /dev/null 2>&1
-fi
-
-if [ -n "$RUN_AFTER_BUILD" ]; then
- [ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
- if [ -n "$REALLY_QUIET" ]; then
- ./$GAME_NAME > /dev/null 2>&1
- else
- ./$GAME_NAME
- fi
-fi
-cd $ROOT_DIR
-
-[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."