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| author | Ray <[email protected]> | 2019-02-12 12:18:26 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-02-12 12:18:26 +0100 |
| commit | 2e3310c9de01f9b636075769a35db7293ed9dbb7 (patch) | |
| tree | ab61d49f19ea95d2717e228c16000e7f00991bdf /projects/scripts/linux-build.sh | |
| parent | 944a388b1bfee6048528c29719c5a78d4888bfa5 (diff) | |
| download | raylib-2e3310c9de01f9b636075769a35db7293ed9dbb7.tar.gz raylib-2e3310c9de01f9b636075769a35db7293ed9dbb7.zip | |
Review scripts name and mini_al inclusion
Diffstat (limited to 'projects/scripts/linux-build.sh')
| -rwxr-xr-x | projects/scripts/linux-build.sh | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/projects/scripts/linux-build.sh b/projects/scripts/linux-build.sh deleted file mode 100755 index abbe0e47..00000000 --- a/projects/scripts/linux-build.sh +++ /dev/null @@ -1,158 +0,0 @@ -#!/bin/sh -# Change your executable name here -GAME_NAME="game" - -# Set your sources here (relative to the ./builds/linux directory) -# Example with two source folders: -# SOURCES="../../src/*.c ../../src/submodule/*.c" -SOURCES="../../core_basic_window.c" - -# Set your raylib/src location here, relative to the ./temp/x directory -RAYLIB_SRC="../../../../src" - -# About this build script: it does many things, but in essence, it's -# very simple. It has 3 compiler invocations: building raylib (which -# is not done always, see logic by searching "Build raylib"), building -# src/*.c files, and linking together those two. Each invocation is -# wrapped in an if statement to make the -qq flag work, it's pretty -# verbose, sorry. - -# Get arguments -while getopts ":hdurcq" opt; do - case $opt in - h) - echo "Usage: ./linux-build.sh [-hdurcqq]" - echo " -h Show this information" - echo " -d Faster builds that have debug symbols, and enable warnings" - echo " -u Run upx* on the executable after compilation (before -r)" - echo " -r Run the executable after compilation" - echo " -c Remove the temp/(debug|release) directory, ie. full recompile" - echo " -q Suppress this script's informational prints" - echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" - echo "" - echo "* This is mostly here to make building simple \"shipping\" versions" - echo " easier, and it's a very small bit in the build scripts. The option" - echo " requires that you have upx installed and on your path, of course." - echo "" - echo "Examples:" - echo " Build a release build: ./linux-build.sh" - echo " Build a release build, full recompile: ./linux-build.sh -c" - echo " Build a debug build and run: ./linux-build.sh -d -r" - echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq" - exit 0 - ;; - d) - BUILD_DEBUG="1" - ;; - u) - UPX_IT="1" - ;; - r) - RUN_AFTER_BUILD="1" - ;; - c) - BUILD_ALL="1" - ;; - q) - if [ -n "$QUIET" ]; then - REALLY_QUIET="1" - else - QUIET="1" - fi - ;; - \?) - echo "Invalid option: -$OPTARG" >&2 - exit 1 - ;; - esac -done - -# Set CC if it's not set already -if [ -z "$CC" ]; then - CC=cc -fi - -# Flags -OUTPUT_DIR="builds/linux" -COMPILATION_FLAGS="-std=c99 -Os -flto" -if [ "$CC" = "clang" ]; then - # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this: - # https://www.mail-archive.com/[email protected]/msg25771.html - COMPILATION_FLAGS="-std=c99 -O2 -flto" - [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os." -fi -FINAL_COMPILE_FLAGS="-s" -WARNING_FLAGS="-Wall -Wextra -Wpedantic" -LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" -# Debug changes to flags -if [ -n "$BUILD_DEBUG" ]; then - OUTPUT_DIR="builds-debug/linux" - COMPILATION_FLAGS="-std=c99 -O0 -g" - FINAL_COMPILE_FLAGS="" -fi - -# Display what we're doing -if [ -n "$BUILD_DEBUG" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" -else - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" -fi - -# Create the raylib cache directory -ROOT_DIR=$(pwd) -TEMP_DIR="temp/release" -if [ -n "$BUILD_DEBUG" ]; then - TEMP_DIR="temp/debug" -fi -# If there's a -c flag, remove the cache -if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." - rm -r "$TEMP_DIR" -fi -# If temp directory doesn't exist, build raylib -if [ ! -d "$TEMP_DIR" ]; then - mkdir -p $TEMP_DIR - cd $TEMP_DIR - RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" - RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c $RAYLIB_SRC/external/mini_al.c" - RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" - - if [ -n "$REALLY_QUIET" ]; then - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 - else - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES - fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" - cd $ROOT_DIR -fi - -# Build the actual game -mkdir -p $OUTPUT_DIR -cd $OUTPUT_DIR -[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." -if [ -n "$REALLY_QUIET" ]; then - $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1 -else - $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS -fi -rm main.o -[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" - -if [ -n "$UPX_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." - upx $GAME_NAME > /dev/null 2>&1 -fi - -if [ -n "$RUN_AFTER_BUILD" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." - if [ -n "$REALLY_QUIET" ]; then - ./$GAME_NAME > /dev/null 2>&1 - else - ./$GAME_NAME - fi -fi -cd $ROOT_DIR - -[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." |
