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| author | Ray <[email protected]> | 2019-02-12 12:18:26 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-02-12 12:18:26 +0100 |
| commit | 2e3310c9de01f9b636075769a35db7293ed9dbb7 (patch) | |
| tree | ab61d49f19ea95d2717e228c16000e7f00991bdf /projects/scripts/windows-build.bat | |
| parent | 944a388b1bfee6048528c29719c5a78d4888bfa5 (diff) | |
| download | raylib-2e3310c9de01f9b636075769a35db7293ed9dbb7.tar.gz raylib-2e3310c9de01f9b636075769a35db7293ed9dbb7.zip | |
Review scripts name and mini_al inclusion
Diffstat (limited to 'projects/scripts/windows-build.bat')
| -rw-r--r-- | projects/scripts/windows-build.bat | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/projects/scripts/windows-build.bat b/projects/scripts/windows-build.bat deleted file mode 100644 index e56141bc..00000000 --- a/projects/scripts/windows-build.bat +++ /dev/null @@ -1,211 +0,0 @@ -@echo off -REM Change your executable name here -set GAME_NAME=game.exe - -REM Set your sources here (relative to the builds\windows directory) -REM Example with two source folders: -REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c -set SOURCES=..\..\core_basic_window.c - -REM Set your raylib/src location here, relative to the ./temp/x directory -set RAYLIB_SRC=..\..\..\..\src - -REM About this build script: it does many things, but in essence, it's -REM very simple. It has 3 compiler invocations: building raylib (which -REM is not done always, see logic by searching "Build raylib"), building -REM src/*.c files, and linking together those two. Each invocation is -REM wrapped in an if statement to make the -qq flag work, it's pretty -REM verbose, sorry. - -REM To skip to the actual building part of the script, search for ":BUILD" - -REM For the ! variable notation -setlocal EnableDelayedExpansion -REM For shifting, which the command line argument parsing needs -setlocal EnableExtensions - - -:ARG_LOOP -set ARG=%1 -if "!ARG!" == "" ( goto PREPARE ) -IF NOT "x!ARG!" == "x!ARG:h=!" ( - goto HELP -) -IF NOT "x!ARG!" == "x!ARG:d=!" ( - set BUILD_DEBUG=1 -) -IF NOT "x!ARG!" == "x!ARG:u=!" ( - set UPX_IT=1 -) -IF NOT "x!ARG!" == "x!ARG:r=!" ( - set RUN_AFTER_BUILD=1 -) -IF NOT "x!ARG!" == "x!ARG:c=!" ( - set BUILD_ALL=1 -) -IF NOT "x!ARG!" == "x!ARG:qq=!" ( - set QUIET=1 - set REALLY_QUIET=1 -) ELSE IF NOT "x!ARG!" == "x!ARG:q=!" ( - IF DEFINED QUIET ( - set REALLY_QUIET=1 - ) ELSE ( - set QUIET=1 - ) -) -IF NOT "x!ARG!" == "x!ARG:v=!" ( - set VERBOSE=1 -) -IF NOT "%1" == "" ( - shift /1 - goto ARG_LOOP -) - - -:HELP -echo Usage: windows-build.bat [-hdurcqqv] -echo -h Show this information -echo -d Faster builds that have debug symbols, and enable warnings -echo -u Run upx* on the executable after compilation (before -r) -echo -r Run the executable after compilation -echo -c Remove the temp\{debug,release} directory, ie. full recompile -echo -q Suppress this script's informational prints -echo -qq Suppress all prints, complete silence -echo -v cl.exe normally prints out a lot of superficial information, as -echo well as the MSVC build environment activation scripts, but these are -echo mostly suppressed by default. If you do want to see everything, use -echo this flag. -echo. -echo * This is mostly here to make building simple "shipping" versions -echo easier, and it's a very small bit in the build scripts. The option -echo requires that you have upx installed and on your path, of course. -echo. -echo Examples: -echo Build a release build: windows-build.bat -echo Build a release build, full recompile: windows-build.bat -c -echo Build a debug build and run: windows-build.bat -d -r -echo Build in debug, run, don't print at all: windows-build.bat -drqq -exit /B - - -:PREPARE -REM Activate the msvc build environment -IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" ( - set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" -) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" ( - set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" -) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" ( - set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" -) ELSE ( - REM Initialize your vc environment here if the defaults don't work - REM set VC_INIT="C:\your\path\here\vcvarsall.bat" - REM And then remove/comment out the following two lines - echo "Couldn't find vcvarsall.bat or vcbuildtools.bat, please set it manually." - exit /B -) -IF DEFINED VERBOSE ( - call !VC_INIT! x86 -) ELSE ( - call !VC_INIT! x86 > NUL 2>&1 -) - - -:BUILD -REM Flags -set OUTPUT_FLAG=/Fe: "!GAME_NAME!" -set COMPILATION_FLAGS=/O1 /GL -set WARNING_FLAGS= -set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup -set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib -set OUTPUT_DIR=builds\windows -REM Debug changes to flags -IF DEFINED BUILD_DEBUG ( - set OUTPUT_FLAG=/Fe: "!GAME_NAME!" - set COMPILATION_FLAGS=/Od /Zi - set WARNING_FLAGS=/Wall - set SUBSYSTEM_FLAGS= - set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib - set OUTPUT_DIR=builds-debug\windows -) -IF NOT DEFINED VERBOSE ( - set VERBOSITY_FLAG=/nologo -) - -REM Display what we're doing -IF DEFINED BUILD_DEBUG ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in debug mode, flags: !COMPILATION_FLAGS! !WARNING_FLAGS! -) ELSE ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in release mode, flags: !COMPILATION_FLAGS! /link /LTCG -) - -REM Create the temp directory for raylib -set "ROOT_DIR=%CD%" -set "TEMP_DIR=temp\release" -IF DEFINED BUILD_DEBUG ( - set "TEMP_DIR=temp\debug" -) - -IF DEFINED BUILD_ALL ( - IF EXIST !TEMP_DIR!\ ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Found cached raylib, rebuilding. - del /Q !TEMP_DIR! - rmdir !TEMP_DIR! - ) -) - -REM Build raylib if it hasn't been cached in TEMP_DIR -IF NOT EXIST !TEMP_DIR!\ ( - mkdir !TEMP_DIR! - cd !TEMP_DIR! - REM Raylib's src folder - set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33" - set RAYLIB_C_FILES="!RAYLIB_SRC!\core.c" "!RAYLIB_SRC!\shapes.c" "!RAYLIB_SRC!\textures.c" "!RAYLIB_SRC!\text.c" "!RAYLIB_SRC!\models.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c" "!RAYLIB_SRC!\external\mini_al.c" - set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" - - IF DEFINED REALLY_QUIET ( - cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 - ) ELSE ( - cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! - ) - IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\ - - REM Out of the temp directory - cd !ROOT_DIR! -) - -REM Move to the build directory -IF NOT EXIST !OUTPUT_DIR! mkdir !OUTPUT_DIR! -cd !OUTPUT_DIR! - -REM Build the actual game -IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code. -IF DEFINED REALLY_QUIET ( - cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 -) ELSE ( - cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! -) -del main.obj -IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\ - -REM Run upx -IF DEFINED UPX_IT ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Packing !GAME_NAME! with upx. - upx !GAME_NAME! > NUL 2>&1 -) - -REM Finally, run the produced executable -IF DEFINED RUN_AFTER_BUILD ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Running. - IF DEFINED REALLY_QUIET ( - !GAME_NAME! > NUL 2>&1 - ) ELSE ( - !GAME_NAME! - ) -) - -REM Back to development directory -cd !ROOT_DIR! - -IF NOT DEFINED QUIET echo COMPILE-INFO: All done. |
