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authorAhmad Fatoum <[email protected]>2018-07-29 18:23:23 +0200
committerAhmad Fatoum <[email protected]>2018-07-29 18:27:59 +0200
commite82505b873370b8f3a914a079062c21e64353210 (patch)
tree92e16ff3e7dfb4b4e7696fa58cb67781a0fea5ff /projects
parent548dbeb1ca1e62a4893bb7041228915a97cd5b0e (diff)
downloadraylib-e82505b873370b8f3a914a079062c21e64353210.tar.gz
raylib-e82505b873370b8f3a914a079062c21e64353210.zip
Add projects/CMake example
The CMakeLists.txt checks for an installed raylib and downloads and installs one if none is found. Afterwards, it builds core_basic_window.c
Diffstat (limited to 'projects')
-rw-r--r--projects/CMake/CMakeLists.txt37
-rw-r--r--projects/CMake/core_basic_window.c62
2 files changed, 99 insertions, 0 deletions
diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt
new file mode 100644
index 00000000..68c976e5
--- /dev/null
+++ b/projects/CMake/CMakeLists.txt
@@ -0,0 +1,37 @@
+cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
+project(example)
+
+find_package(raylib 2.0 QUIET) # Let CMake search for a raylib-config.cmake
+
+# You could change the QUIET above to REQUIRED and remove this if() clause
+# This part downloads raylib and builds it if it's not installed on your system
+if (NOT raylib_FOUND) # If there's none, fetch and build raylib
+ include(FetchContent)
+
+ FetchContent_Declare(
+ raylib
+ URL https://github.com/raysan5/raylib/archive/master.tar.gz
+ )
+
+ FetchContent_GetProperties(raylib)
+ if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
+ set(FETCHCONTENT_QUIET NO)
+ FetchContent_Populate(raylib)
+
+ set(BUILD_EXAMPLES OFF) # don't build the supplied examples
+ set(BUILD_GAMES OFF) # or games
+
+ # build raylib
+ add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
+
+ endif()
+
+endif()
+
+# This is the main part:
+
+add_executable(${PROJECT_NAME} core_basic_window.c)
+#set(raylib_VERBOSE 1)
+target_link_libraries(${PROJECT_NAME} raylib)
+
+# That's it! You should have an example executable that you can run. Have fun!
diff --git a/projects/CMake/core_basic_window.c b/projects/CMake/core_basic_window.c
new file mode 100644
index 00000000..176f46c9
--- /dev/null
+++ b/projects/CMake/core_basic_window.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Basic window
+*
+* Welcome to raylib!
+*
+* To test examples, just press F6 and execute raylib_compile_execute script
+* Note that compiled executable is placed in the same folder as .c file
+*
+* You can find all basic examples on C:\raylib\raylib\examples folder or
+* raylib official webpage: www.raylib.com
+*
+* Enjoy using raylib. :)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}