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| author | raysan5 <[email protected]> | 2016-11-18 13:46:04 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-11-18 13:46:04 +0100 |
| commit | 6b072e696d1b2b029ec1c8464ed22bf7ab65e5ee (patch) | |
| tree | 3177886e71546bb2ea3f0cdc3affc2e4895cad8e /release/html5 | |
| parent | f7b706263a820034a93ab88e7582b7001819d8d0 (diff) | |
| download | raylib-6b072e696d1b2b029ec1c8464ed22bf7ab65e5ee.tar.gz raylib-6b072e696d1b2b029ec1c8464ed22bf7ab65e5ee.zip | |
Updated releases
Latest raylib 1.6
Diffstat (limited to 'release/html5')
| -rw-r--r-- | release/html5/libraylib.bc | bin | 754604 -> 753116 bytes | |||
| -rw-r--r-- | release/html5/raylib.h | 16 |
2 files changed, 8 insertions, 8 deletions
diff --git a/release/html5/libraylib.bc b/release/html5/libraylib.bc Binary files differindex 6b0b4edc..144c8d82 100644 --- a/release/html5/libraylib.bc +++ b/release/html5/libraylib.bc diff --git a/release/html5/raylib.h b/release/html5/raylib.h index ef393f63..6d67051e 100644 --- a/release/html5/raylib.h +++ b/release/html5/raylib.h @@ -724,7 +724,7 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pin //------------------------------------------------------------------------------------ // Camera System Functions (Module: camera) //------------------------------------------------------------------------------------ -RLAPI void SetCameraMode(Camera, int mode); // Set camera mode (multiple camera modes available) +RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) @@ -835,7 +835,7 @@ RLAPI const char *SubText(const char *text, int position, int length); // Basic 3d Shapes Drawing Functions (Module: models) //------------------------------------------------------------------------------------ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space -RLAPI void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space +RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires @@ -850,7 +850,7 @@ RLAPI void DrawRay(Ray ray, Color color); RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo RLAPI void DrawLight(Light light); // Draw light in 3D world -//DrawTorus(), DrawTeapot() are useless... +//DrawTorus(), DrawTeapot() could be useful? //------------------------------------------------------------------------------------ // Model 3d Loading and Drawing Functions (Module: models) @@ -917,7 +917,7 @@ RLAPI void DestroyLight(Light light); // Des //------------------------------------------------------------------------------------ RLAPI void InitVrDevice(int vdDevice); // Init VR device RLAPI void CloseVrDevice(void); // Close VR device -RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready +RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) @@ -926,7 +926,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ RLAPI void InitAudioDevice(void); // Initialize audio device and context -RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream) +RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM @@ -950,9 +950,9 @@ RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file RLAPI void UnloadMusicStream(Music music); // Unload music stream -RLAPI void PlayMusicStream(Music music); // Start music playing (open stream) +RLAPI void PlayMusicStream(Music music); // Start music playing RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming -RLAPI void StopMusicStream(Music music); // Stop music playing (close stream) +RLAPI void StopMusicStream(Music music); // Stop music playing RLAPI void PauseMusicStream(Music music); // Pause music playing RLAPI void ResumeMusicStream(Music music); // Resume playing paused music RLAPI bool IsMusicPlaying(Music music); // Check if music is playing @@ -963,7 +963,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, - unsigned int channels); // Init audio stream (to stream audio pcm data) + unsigned int channels); // Init audio stream (to stream raw audio pcm data) RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill |
