summaryrefslogtreecommitdiffhomepage
path: root/release/include/raylib.h
diff options
context:
space:
mode:
author- <->2018-01-15 13:59:51 +0100
committer- <->2018-01-15 13:59:51 +0100
commit61679a4bbc1c240a271d53cad54c635e83c466b0 (patch)
treed9109293eda1a8e841be4a5386b4c2a15445e465 /release/include/raylib.h
parent230e78a23e3482aaa3e16f56ade3c940712d1272 (diff)
downloadraylib-61679a4bbc1c240a271d53cad54c635e83c466b0.tar.gz
raylib-61679a4bbc1c240a271d53cad54c635e83c466b0.zip
Review releases, removed external dependencies
Not required any more!
Diffstat (limited to 'release/include/raylib.h')
-rw-r--r--release/include/raylib.h190
1 files changed, 79 insertions, 111 deletions
diff --git a/release/include/raylib.h b/release/include/raylib.h
index 392e0a24..dc02370d 100644
--- a/release/include/raylib.h
+++ b/release/include/raylib.h
@@ -1,23 +1,23 @@
/**********************************************************************************************
*
-* raylib v1.8.0
+* raylib v1.9-dev
*
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
*
* FEATURES:
* - Written in plain C code (C99) in PascalCase/camelCase notation
-* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
-* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
-* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
-* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
-* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
+* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
+* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps
* - Shaders support, including Model shaders and Postprocessing shaders
-* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
-* - Audio loading and playing with streaming support and mixing channels: [audio]
-* - VR stereo rendering support with configurable HMD device parameters
-* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
+* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
+* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
+* - VR stereo rendering with configurable HMD device parameters
+* - NO external dependencies, all required libraries included with raylib
* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
*
* NOTES:
@@ -25,17 +25,17 @@
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
*
-* DEPENDENCIES:
-* GLFW3 (www.glfw.org) for window/context management and input [core]
-* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
-* OpenAL Soft for audio device/context management [audio]
+* DEPENDENCIES (included):
+* rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
+* glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
+* mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
*
-* OPTIONAL DEPENDENCIES:
-* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
+* OPTIONAL DEPENDENCIES (included):
+* stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text]
-* stb_vorbis (Sean Barret) for ogg audio loading [audio]
+* stb_vorbis (Sean Barret) for OGG audio loading [audio]
* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
@@ -50,7 +50,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
-* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -72,20 +72,6 @@
#ifndef RAYLIB_H
#define RAYLIB_H
-// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
-//#define PLATFORM_DESKTOP // Windows, Linux or OSX
-//#define PLATFORM_ANDROID // Android device
-//#define PLATFORM_RPI // Raspberry Pi
-//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
-
-// Security check in case no PLATFORM_* defined
-#if !defined(PLATFORM_DESKTOP) && \
- !defined(PLATFORM_ANDROID) && \
- !defined(PLATFORM_RPI) && \
- !defined(PLATFORM_WEB)
- #define PLATFORM_DESKTOP
-#endif
-
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
@@ -179,13 +165,11 @@
#define KEY_Y 89
#define KEY_Z 90
-#if defined(PLATFORM_ANDROID)
- // Android Physical Buttons
- #define KEY_BACK 4
- #define KEY_MENU 82
- #define KEY_VOLUME_UP 24
- #define KEY_VOLUME_DOWN 25
-#endif
+// Android Physical Buttons
+#define KEY_BACK 4
+#define KEY_MENU 82
+#define KEY_VOLUME_UP 24
+#define KEY_VOLUME_DOWN 25
// Mouse Buttons
#define MOUSE_LEFT_BUTTON 0
@@ -357,7 +341,7 @@ typedef struct Image {
int width; // Image base width
int height; // Image base height
int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (TextureFormat type)
+ int format; // Data format (PixelFormat type)
} Image;
// Texture2D type
@@ -367,7 +351,7 @@ typedef struct Texture2D {
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (TextureFormat type)
+ int format; // Data format (PixelFormat type)
} Texture2D;
// RenderTexture2D type, for texture rendering
@@ -486,9 +470,11 @@ typedef struct Wave {
// Sound source type
typedef struct Sound {
- unsigned int source; // OpenAL audio source id
- unsigned int buffer; // OpenAL audio buffer id
- int format; // OpenAL audio format specifier
+ void *audioBuffer; // Pointer to internal data used by the audio system
+
+ unsigned int source; // Audio source id
+ unsigned int buffer; // Audio buffer id
+ int format; // Audio format specifier
} Sound;
// Music type (file streaming from memory)
@@ -502,26 +488,12 @@ typedef struct AudioStream {
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
unsigned int channels; // Number of channels (1-mono, 2-stereo)
- int format; // OpenAL audio format specifier
- unsigned int source; // OpenAL audio source id
- unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
-} AudioStream;
-
-// rRES data returned when reading a resource,
-// it contains all required data for user (24 byte)
-typedef struct RRESData {
- unsigned int type; // Resource type (4 byte)
-
- unsigned int param1; // Resouce parameter 1 (4 byte)
- unsigned int param2; // Resouce parameter 2 (4 byte)
- unsigned int param3; // Resouce parameter 3 (4 byte)
- unsigned int param4; // Resouce parameter 4 (4 byte)
-
- void *data; // Resource data pointer (4 byte)
-} RRESData;
+ void *audioBuffer; // Pointer to internal data used by the audio system.
-// RRES type (pointer to RRESData array)
-typedef struct RRESData *RRES;
+ int format; // Audio format specifier
+ unsigned int source; // Audio source id
+ unsigned int buffers[2]; // Audio buffers (double buffering)
+} AudioStream;
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
@@ -542,11 +514,11 @@ typedef struct VrDeviceInfo {
//----------------------------------------------------------------------------------
// Trace log type
typedef enum {
- LOG_INFO = 0,
- LOG_WARNING,
- LOG_ERROR,
- LOG_DEBUG,
- LOG_OTHER
+ LOG_INFO = 1,
+ LOG_WARNING = 2,
+ LOG_ERROR = 4,
+ LOG_DEBUG = 8,
+ LOG_OTHER = 16
} LogType;
// Shader location point type
@@ -599,17 +571,19 @@ typedef enum {
#define MAP_DIFFUSE MAP_ALBEDO
#define MAP_SPECULAR MAP_METALNESS
-// Texture formats
+// Pixel formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
- UNCOMPRESSED_GRAY_ALPHA, // 16 bpp (2 channels)
+ UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
UNCOMPRESSED_R5G6B5, // 16 bpp
UNCOMPRESSED_R8G8B8, // 24 bpp
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8, // 32 bpp
- UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
+ UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
+ UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
+ UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@@ -621,7 +595,7 @@ typedef enum {
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
-} TextureFormat;
+} PixelFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
@@ -684,18 +658,6 @@ typedef enum {
HMD_SONY_PSVR
} VrDeviceType;
-// RRESData type
-typedef enum {
- RRES_TYPE_RAW = 0,
- RRES_TYPE_IMAGE,
- RRES_TYPE_WAVE,
- RRES_TYPE_VERTEX,
- RRES_TYPE_TEXT,
- RRES_TYPE_FONT_IMAGE,
- RRES_TYPE_FONT_CHARDATA, // CharInfo data array
- RRES_TYPE_DIRECTORY
-} RRESDataType;
-
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -710,11 +672,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
-#if defined(PLATFORM_ANDROID)
-RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
-#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
-RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
-#endif
+RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
@@ -727,14 +685,12 @@ RLAPI void SetWindowMinSize(int width, int height); // Set window
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
-#if !defined(PLATFORM_ANDROID)
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
-#endif
// Drawing-related functions
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
@@ -756,6 +712,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
+RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
// Color-related functions
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
@@ -764,7 +721,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
// Math useful functions (available from raymath.h)
-RLAPI float *VectorToFloat(Vector3 vec); // Returns Vector3 as float array
+RLAPI float *Vector3ToFloat(Vector3 vec); // Returns Vector3 as float array
RLAPI float *MatrixToFloat(Matrix mat); // Returns Matrix as float array
RLAPI Vector3 Vector3Zero(void); // Vector with components value 0.0f
RLAPI Vector3 Vector3One(void); // Vector with components value 1.0f
@@ -772,16 +729,18 @@ RLAPI Matrix MatrixIdentity(void); // Returns ide
// Misc. functions
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
-RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
+RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
+RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
// Files management functions
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
-RLAPI const char *GetExtension(const char *fileName); // Get file extension
-RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
-RLAPI const char *GetWorkingDirectory(void); // Get current working directory
+RLAPI const char *GetExtension(const char *fileName); // Get pointer to extension for a filename string
+RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
+RLAPI const char *GetDirectoryPath(const char *fileName); // Get full path for a given fileName (uses static string)
+RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
@@ -873,14 +832,13 @@ RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color colo
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
+RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
-RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
-RLAPI void DrawRectangleT(int posX, int posY, int width, int height, Color color); // Draw rectangle using text character
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
@@ -912,19 +870,23 @@ RLAPI void UnloadImage(Image image);
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
+RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file
// Image manipulation functions
+RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
-RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
-RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
+RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
+RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
+RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
+RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
@@ -940,6 +902,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast);
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
// Image generation functions
+RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
@@ -1074,11 +1037,12 @@ RLAPI Texture2D GetTextureDefault(void); // Get
// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
-RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
-RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
+RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
+RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
@@ -1094,14 +1058,15 @@ RLAPI void BeginBlendMode(int mode); // Beg
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR control functions
-VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
-void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
-RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
-RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
-RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
-RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
-RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
-RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
+RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
+RLAPI void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
+RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
+RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
+RLAPI void SetVrDistortionShader(Shader shader); // Set VR distortion shader for stereoscopic rendering
+RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
+RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
+RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
+RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
@@ -1146,7 +1111,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
-RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
+RLAPI void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
@@ -1159,7 +1124,10 @@ RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check i
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
+RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
+RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
+RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
#ifdef __cplusplus
}