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| author | raysan5 <[email protected]> | 2018-04-02 14:50:16 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2018-04-02 14:50:16 +0200 |
| commit | 6985953e3d620019721c2286d05858614cf9f9c6 (patch) | |
| tree | 443049985a60109d54c84f520bfa2a4c7c65eda3 /release/include | |
| parent | e18e8c62766491603d3fe3b52b16c2777ca1264f (diff) | |
| download | raylib-6985953e3d620019721c2286d05858614cf9f9c6.tar.gz raylib-6985953e3d620019721c2286d05858614cf9f9c6.zip | |
Update release to latest raylib version
Note that only some lib versions have been updated
Diffstat (limited to 'release/include')
| -rw-r--r-- | release/include/raylib.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/release/include/raylib.h b/release/include/raylib.h index c94f4477..acca46bd 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -398,12 +398,19 @@ typedef struct SpriteFont { CharInfo *chars; // Characters info data } SpriteFont; +// Camera projection modes +typedef enum { + CAMERA_PERSPECTIVE = 0, + CAMERA_ORTHOGRAPHIC +} CameraType; + // Camera type, defines a camera position/orientation in 3d space typedef struct Camera { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) - float fovy; // Camera field-of-view apperture in Y (degrees) + float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic + CameraType type; // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC. } Camera; // Camera2D type, defines a 2d camera @@ -692,7 +699,7 @@ extern "C" { // Prevents name mangling of functions //------------------------------------------------------------------------------------ // Window-related functions -RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context +RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context RLAPI void CloseWindow(void); // Close window and unload OpenGL context RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed @@ -726,7 +733,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes RLAPI void EndTextureMode(void); // Ends drawing to render texture // Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position +RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) |
