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| author | raysan5 <[email protected]> | 2018-07-28 18:13:19 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2018-07-28 18:13:19 +0200 |
| commit | 0cf92c59d7d91aa3d1906fe7b85c3078e4520845 (patch) | |
| tree | 054688d33d999f7d33778d281f3fbabd3b4f26bd /release | |
| parent | dc3327fba8df91b252f911cca8b26621622d3488 (diff) | |
| download | raylib-0cf92c59d7d91aa3d1906fe7b85c3078e4520845.tar.gz raylib-0cf92c59d7d91aa3d1906fe7b85c3078e4520845.zip | |
Corrected timing typo
Diffstat (limited to 'release')
| -rw-r--r-- | release/include/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/include/raylib.h b/release/include/raylib.h index 251dd020..a8e399da 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -779,7 +779,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) -// Timming-related functions +// Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn |
