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| author | Ray <[email protected]> | 2017-05-15 22:48:04 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-05-15 22:48:04 +0200 |
| commit | aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8 (patch) | |
| tree | 7a280f0f2a422a938aba1e93fcff83340e6504a0 /shaders/glsl100/dream_vision.fs | |
| parent | 5f09c71f983be066207522818f7be504a1b4592e (diff) | |
| download | raylib-aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8.tar.gz raylib-aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8.zip | |
Move shaders to examples
Diffstat (limited to 'shaders/glsl100/dream_vision.fs')
| -rw-r--r-- | shaders/glsl100/dream_vision.fs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/shaders/glsl100/dream_vision.fs b/shaders/glsl100/dream_vision.fs deleted file mode 100644 index fa9c5b77..00000000 --- a/shaders/glsl100/dream_vision.fs +++ /dev/null @@ -1,37 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; -varying vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 color = texture2D(texture0, fragTexCoord); - - color += texture2D(texture0, fragTexCoord + 0.001); - color += texture2D(texture0, fragTexCoord + 0.003); - color += texture2D(texture0, fragTexCoord + 0.005); - color += texture2D(texture0, fragTexCoord + 0.007); - color += texture2D(texture0, fragTexCoord + 0.009); - color += texture2D(texture0, fragTexCoord + 0.011); - - color += texture2D(texture0, fragTexCoord - 0.001); - color += texture2D(texture0, fragTexCoord - 0.003); - color += texture2D(texture0, fragTexCoord - 0.005); - color += texture2D(texture0, fragTexCoord - 0.007); - color += texture2D(texture0, fragTexCoord - 0.009); - color += texture2D(texture0, fragTexCoord - 0.011); - - color.rgb = vec3((color.r + color.g + color.b)/3.0); - color = color/9.5; - - gl_FragColor = color; -}
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