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| author | Joshua Reisenauer <[email protected]> | 2016-05-19 15:31:56 -0700 |
|---|---|---|
| committer | Joshua Reisenauer <[email protected]> | 2016-05-19 15:31:56 -0700 |
| commit | 847944e24047cb3e2a2c6dfd6dfaa3667cf6f830 (patch) | |
| tree | 0538b0b3b4fb1238cd66fd7c81f28a3c2c5bf1bc /shaders/glsl330/template.fs | |
| parent | b10425492ac692d7c53001290e3d0b678df634b0 (diff) | |
| parent | 8bbbe8cd76d93bc85810fd13a6cb6c4df18bd30d (diff) | |
| download | raylib-847944e24047cb3e2a2c6dfd6dfaa3667cf6f830.tar.gz raylib-847944e24047cb3e2a2c6dfd6dfaa3667cf6f830.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
Diffstat (limited to 'shaders/glsl330/template.fs')
| -rw-r--r-- | shaders/glsl330/template.fs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/shaders/glsl330/template.fs b/shaders/glsl330/template.fs index ad7210a4..55b8d4a4 100644 --- a/shaders/glsl330/template.fs +++ b/shaders/glsl330/template.fs @@ -1,19 +1,24 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables void main() { + // Texel color fetching from texture sampler vec4 texelColor = texture(texture0, fragTexCoord); // NOTE: Implement here your fragment shader code - fragColor = texelColor*fragTintColor; + finalColor = texelColor*fragTintColor; } |
