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authorDavid Reid <[email protected]>2018-04-21 17:26:40 +1000
committerDavid Reid <[email protected]>2018-04-21 17:26:40 +1000
commitf5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6 (patch)
tree800aeb61be9c2018d1a048da54d1f6ab746f11f1 /src/CMakeLists.txt
parent950f31e620a9239dc91230ad92bb243f149e6f2c (diff)
parent847bdaf68287f70fbeb5599361257b6f982e48c5 (diff)
downloadraylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.tar.gz
raylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r--src/CMakeLists.txt170
1 files changed, 107 insertions, 63 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a398d665..64d7f1fd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,26 +1,37 @@
# Setup the project and settings
project(raylib)
-include("../utils.cmake")
+include(GNUInstallDirs)
-set(raylib_VERSION_MAJOR 1)
-set(raylib_VERSION_MINOR 8)
+set(PROJECT_VERSION 1.9.7)
+set(API_VERSION 1)
set(RAYLIB raylib) # Name of the generated library
+include("CMakeOptions.txt")
+configure_file(config.h.in ${CMAKE_BINARY_DIR}/cmake/config.h)
+include_directories(${CMAKE_BINARY_DIR})
-### Config options ###
-# Build a static or shared raylib?
-set(SHARED_RAYLIB OFF CACHE BOOL "Build raylib as a dynamic library")
+include("../utils.cmake")
-# Platform
-set(PLATFORM "Desktop" CACHE STRING "Platform to build for.")
-set_property(CACHE PLATFORM PROPERTY STRINGS "Desktop" "Web" "Android" "Raspberry Pi")
+# Get the sources together
+file(GLOB raylib_sources *.c)
-# OpenGL version
-set(OPENGL_VERSION "3.3" CACHE STRING "OpenGL Version to build raylib with")
-set_property(CACHE OPENGL_VERSION PROPERTY STRINGS "3.3" "2.1" "1.1" "ES 2.0")
-### Config options ###
+if(glfw3_FOUND)
+ list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c)
+else()
+ include_directories(external/glfw/include)
+endif()
+if(USE_AUDIO)
+ file(GLOB stb_vorbis external/stb_vorbis.c)
+ file(GLOB mini_al external/mini_al.c ${stb_vorbis})
+ set(sources ${raylib_sources} ${mini_al})
+else()
+ set(INCLUDE_AUDIO_MODULE 0)
+ list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio.c)
+ set(sources ${raylib_sources})
+endif()
+### Config options ###
# Translate the config options to what raylib wants
if(${PLATFORM} MATCHES "Desktop")
set(PLATFORM "PLATFORM_DESKTOP")
@@ -40,7 +51,12 @@ if(${PLATFORM} MATCHES "Desktop")
# See: https://github.com/raysan5/raylib/issues/341
if(APPLE)
set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+ set_source_files_properties(rglfw.c PROPERTIES COMPILE_FLAGS "-x objective-c")
+ link_libraries("${LIBS_PRIVATE}")
+ elseif(WIN32)
+ add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
+
elseif(${PLATFORM} MATCHES "Web")
set(PLATFORM "PLATFORM_WEB")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
@@ -60,51 +76,75 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
endif()
-# Get the sources together
-file(GLOB raylib_sources *.c)
-file(GLOB stb_vorbis external/stb_vorbis.c)
-set(sources ${raylib_sources} ${stb_vorbis})
+if(MACOS_FATLIB)
+ if (CMAKE_OSX_ARCHITECTURES)
+ message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON")
+ else()
+ SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386")
+ endif()
+endif()
# Which platform?
if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
- # Build a static or shared raylib?
- # TODO clean this up a bit?
- if(${SHARED_RAYLIB})
- # Shared library
- add_library(${RAYLIB} SHARED ${sources})
-
- # Will link -framework (if on OS X)
- link_os_x_frameworks(raylib)
- else()
- # Static library
- add_library(${RAYLIB} STATIC ${sources})
-
- if(LINUX)
- # On Linux, need to link a few extra things for static
- target_link_libraries(${RAYLIB} m pthread dl)
- target_link_libraries(${RAYLIB} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
+
+ if(${SHARED})
+ add_library(${RAYLIB}_shared SHARED ${sources})
+
+ target_compile_definitions(${RAYLIB}_shared
+ PUBLIC ${PLATFORM}
+ PUBLIC ${GRAPHICS}
+ )
+
+ set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
+ set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_LIBDIR}")
+ set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
+ set(CMAKE_MACOSX_RPATH ON)
+
+ target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
+ set_target_properties(${RAYLIB}_shared PROPERTIES
+ VERSION ${PROJECT_VERSION}
+ SOVERSION ${API_VERSION}
+ PUBLIC_HEADER "raylib.h"
+ )
+ if(WIN32)
+ install(
+ TARGETS ${RAYLIB}_shared
+ RUNTIME DESTINATION lib
+ PUBLIC_HEADER DESTINATION include
+ )
+ else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
+ set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
+ install(
+ TARGETS ${RAYLIB}_shared
+ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+ )
endif()
- endif()
-
- # Always need to link OpenAL and OpenGL
- if(LINUX)
- # Elsewhere (such as Linux), need `-lopenal -lGL`
- target_link_libraries(${RAYLIB} openal)
- target_link_libraries(${RAYLIB} GL)
- endif()
-
- # Add in GLFW as a linking target
- target_link_libraries(${RAYLIB} glfw)
-
- # Library file & Header
- set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
- install(
- TARGETS ${RAYLIB}
- ARCHIVE DESTINATION lib
- LIBRARY DESTINATION lib
- PUBLIC_HEADER DESTINATION include
- )
-
+ endif(${SHARED})
+
+ if(${STATIC})
+ add_library(${RAYLIB} STATIC ${sources})
+
+ target_compile_definitions(${RAYLIB}
+ PUBLIC ${PLATFORM}
+ PUBLIC ${GRAPHICS}
+ )
+
+ set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE})
+
+ if (WITH_PIC)
+ set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
+ endif()
+ set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
+ install(TARGETS ${RAYLIB}
+ ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+ )
+ endif(${STATIC})
+
+ configure_file(../raylib.pc.in raylib.pc @ONLY)
+ install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
+
# Copy the header files to the build directory
file(COPY "raylib.h" DESTINATION ".")
file(COPY "rlgl.h" DESTINATION ".")
@@ -116,17 +156,21 @@ elseif(${PLATFORM} MATCHES "PLATFORM_WEB")
add_executable(${RAYLIB} ${sources})
endif()
-
-# Set the compile flags to raylib
-target_compile_definitions(${RAYLIB}
- PUBLIC ${PLATFORM}
- PUBLIC ${GRAPHICS}
-)
-
-
-
# Print the flags for the user
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM})
message(STATUS " GRAPHICS=" ${GRAPHICS})
+# Packaging
+SET(CPACK_PACKAGE_NAME "raylib")
+SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
+SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
+SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
+SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
+SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
+SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
+SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
+SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
+SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
+SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
+include(CPack)