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| author | Ray <[email protected]> | 2021-03-19 19:43:44 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-19 19:43:44 +0100 |
| commit | 990906871435fa056d9002810c9f4a46076207bb (patch) | |
| tree | 818754766a127aed414cdf060093d443107d44d1 /src/Makefile | |
| parent | e28f754fbe9a7414be89e76359453ef663dc088f (diff) | |
| download | raylib-990906871435fa056d9002810c9f4a46076207bb.tar.gz raylib-990906871435fa056d9002810c9f4a46076207bb.zip | |
Removed trailing spaces
Diffstat (limited to 'src/Makefile')
| -rw-r--r-- | src/Makefile | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Makefile b/src/Makefile index 7b8c3285..7521f4d0 100644 --- a/src/Makefile +++ b/src/Makefile @@ -171,7 +171,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) # Starting on August 2020, minimum required target API is Android 10 (API level 29) ANDROID_ARCH ?= arm64 ANDROID_API_VERSION ?= 29 - + # Android required path variables # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself ifeq ($(OS),Windows_NT) @@ -181,7 +181,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ANDROID_NDK ?= /usr/lib/android/ndk ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64 endif - + # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot @@ -197,7 +197,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),x86_64) ANDROID_ARCH_NAME = x86_64 endif - + endif # Define raylib graphics api depending on selected platform @@ -413,7 +413,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue # Include android_native_app_glue.h INCLUDE_PATHS += -I$(NATIVE_APP_GLUE) - + # Android required libraries INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include ifeq ($(ANDROID_ARCH),arm) @@ -507,7 +507,7 @@ else cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so endif ifeq ($(PLATFORM_OS),OSX) - $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo + $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo install_name_tool -id "lib$(RAYLIB_LIB_NAME).$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib @@ -606,7 +606,7 @@ physac.o : physac.c physac.h # Compile android_native_app_glue module android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) - + # Install generated and needed files to desired directories. # On GNU/Linux and BSDs, there are some standard directories that contain extra |
