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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /src/audio.h | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/audio.h')
| -rw-r--r-- | src/audio.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/audio.h b/src/audio.h index 2b3c5933..01ed9f72 100644 --- a/src/audio.h +++ b/src/audio.h @@ -9,7 +9,7 @@ * Manage mixing channels * Manage raw audio context * -* External libs: +* DEPENDENCIES: * OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html) * stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/) * jar_xm - XM module file loading @@ -23,6 +23,8 @@ * Raw audio context support * * +* LICENSE: zlib/libpng +* * Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event @@ -109,13 +111,13 @@ extern "C" { // Prevents name mangling of functions void InitAudioDevice(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +void SetMasterVolume(float volume); // Set master volume (listener) -Wave LoadWave(const char *fileName); // Load wave data from file into RAM -Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit) -Sound LoadSound(const char *fileName); // Load sound to memory -Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data -Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) -void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data +Wave LoadWave(const char *fileName); // Load wave data from file +Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data +Sound LoadSound(const char *fileName); // Load sound from file +Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data void UnloadWave(Wave wave); // Unload wave data void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound @@ -139,13 +141,14 @@ void ResumeMusicStream(Music music); // Resume playin bool IsMusicPlaying(Music music); // Check if music is playing void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats) float GetMusicTimeLength(Music music); // Get music time length (in seconds) float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) -void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data +void UpdateAudioStream(AudioStream stream, void *data, int samplesCount); // Update audio stream buffers with data void CloseAudioStream(AudioStream stream); // Close audio stream and free memory bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill void PlayAudioStream(AudioStream stream); // Play audio stream |
