summaryrefslogtreecommitdiffhomepage
path: root/src/build.zig
diff options
context:
space:
mode:
authorDante Catalfamo <[email protected]>2023-06-18 05:48:50 -0400
committerGitHub <[email protected]>2023-06-18 11:48:50 +0200
commit3a90acf08ee97ba42bc21decfc52b41c7ef4d68d (patch)
treec70b6a1c0b92064a3f7db441cdbdf53643cfc216 /src/build.zig
parent830e328df09bd597d9a0dbb974f5e7b54c6219f1 (diff)
downloadraylib-3a90acf08ee97ba42bc21decfc52b41c7ef4d68d.tar.gz
raylib-3a90acf08ee97ba42bc21decfc52b41c7ef4d68d.zip
Add options to zig compile (#3115)
* Add options to zig compile options Support for compiling with raygui, raymath, and physac. Also outputs the required headers. Raygui should be located `../raygui` relative to the repo root Physac should be located `../physac` relative to the repo root This behavior matches options in the Makefile * Move Options struct * Remove physac, explicit raymath, always copy rlgl.h and raymath.h * Remove unused options from build.zig * Add srcdir as include path for raygui.h
Diffstat (limited to 'src/build.zig')
-rw-r--r--src/build.zig30
1 files changed, 28 insertions, 2 deletions
diff --git a/src/build.zig b/src/build.zig
index 59d8241e..8485322d 100644
--- a/src/build.zig
+++ b/src/build.zig
@@ -1,7 +1,7 @@
const std = @import("std");
// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023
-pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode) *std.Build.CompileStep {
+pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode, options: Options) *std.Build.CompileStep {
const raylib_flags = &[_][]const u8{
"-std=gnu99",
"-D_GNU_SOURCE",
@@ -28,6 +28,16 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
srcdir ++ "/utils.c",
}, raylib_flags);
+ var gen_step = std.build.Step.WriteFile.create(b);
+ raylib.step.dependOn(&gen_step.step);
+
+ if (options.raygui) {
+ _ = gen_step.add(srcdir ++ "/raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
+ raylib.addCSourceFile(srcdir ++ "/raygui.c", raylib_flags);
+ raylib.addIncludePath(srcdir);
+ raylib.addIncludePath(srcdir ++ "/../../raygui/src");
+ }
+
switch (target.getOsTag()) {
.windows => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
@@ -105,6 +115,10 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
return raylib;
}
+const Options = struct {
+ raygui: bool = false,
+};
+
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
@@ -116,8 +130,20 @@ pub fn build(b: *std.Build) void {
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
- const lib = addRaylib(b, target, optimize);
+ const raygui = b.option(bool, "raygui", "Compile with raygui support");
+
+ const lib = addRaylib(b, target, optimize, .{
+ .raygui = raygui orelse false,
+ });
+
lib.installHeader("src/raylib.h", "raylib.h");
+ lib.installHeader("src/raymath.h", "raymath.h");
+ lib.installHeader("src/rlgl.h", "rlgl.h");
+
+ if (raygui orelse false) {
+ lib.installHeader("../raygui/src/raygui.h", "raygui.h");
+ }
+
b.installArtifact(lib);
}