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| author | Reece Mackie <[email protected]> | 2019-04-27 20:51:04 +0100 |
|---|---|---|
| committer | Reece Mackie <[email protected]> | 2019-04-27 20:51:04 +0100 |
| commit | 9434dc588ab295ee909b119a86adbbdae889d6b2 (patch) | |
| tree | 782799f481a71ad0edb03b14148644d6bf4398ac /src/camera.h | |
| parent | b911cefab3f39506e22d517088cc9869f363e897 (diff) | |
| parent | 2de1f318212dbceb71db6be053be995208748f2a (diff) | |
| download | raylib-9434dc588ab295ee909b119a86adbbdae889d6b2.tar.gz raylib-9434dc588ab295ee909b119a86adbbdae889d6b2.zip | |
Merge branch 'master' into gamepad-rework
Diffstat (limited to 'src/camera.h')
| -rw-r--r-- | src/camera.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera.h b/src/camera.h index e103b293..d80f8346 100644 --- a/src/camera.h +++ b/src/camera.h @@ -256,7 +256,7 @@ void SetCameraMode(Camera camera, int mode) //cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW) playerEyesPosition = camera.position.y; - + // Lock cursor for first person and third person cameras if ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)) DisableCursor(); else EnableCursor(); |
