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| author | Ray <[email protected]> | 2020-06-30 11:05:09 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-06-30 11:05:09 +0200 |
| commit | 5986eee6ab0c69045b1115d30b9f7d8a42d2f330 (patch) | |
| tree | 1b06c47e0b5907769463c1aae436d95142c39c09 /src/config.h | |
| parent | 00557df17fc1654688b3306cfbee86fa8c725366 (diff) | |
| download | raylib-5986eee6ab0c69045b1115d30b9f7d8a42d2f330.tar.gz raylib-5986eee6ab0c69045b1115d30b9f7d8a42d2f330.zip | |
Expose additional configuration options
Some internal defines have been exposed in config.h
Diffstat (limited to 'src/config.h')
| -rw-r--r-- | src/config.h | 73 |
1 files changed, 71 insertions, 2 deletions
diff --git a/src/config.h b/src/config.h index 52a09cef..d9d5b5d7 100644 --- a/src/config.h +++ b/src/config.h @@ -25,7 +25,7 @@ * **********************************************************************************************/ -#define RAYLIB_VERSION "3.0" +#define RAYLIB_VERSION "3.1-dev" // Edit to control what features Makefile'd raylib is compiled with #if defined(RAYLIB_CMAKE) @@ -63,12 +63,56 @@ // Support saving binary data automatically to a generated storage.data file. This file is managed internally. #define SUPPORT_DATA_STORAGE 1 +// core: Configuration values +//------------------------------------------------------------------------------------ +#if defined(__linux__) + #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) +#else + #define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths +#endif + +#define MAX_GAMEPADS 4 // Max number of gamepads supported +#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) +#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) +#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported +#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue + +#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename + + //------------------------------------------------------------------------------------ // Module: rlgl - Configuration Flags //------------------------------------------------------------------------------------ // Support VR simulation functionality (stereo rendering) #define SUPPORT_VR_SIMULATOR 1 +// rlgl: Configuration values +//------------------------------------------------------------------------------------ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + #define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits +#elif defined(GRAPHICS_API_OPENGL_ES2) + #define DEFAULT_BATCH_BUFFER_ELEMENTS 2048 // Default internal render batch limits +#endif + +#define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) + +#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack +#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported + +#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance + +// Default shader vertex attribute names to set location points +#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0 +#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1 +#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2 +#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3 +#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4 +#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5 + + //------------------------------------------------------------------------------------ // Module: shapes - Configuration Flags //------------------------------------------------------------------------------------ @@ -79,6 +123,7 @@ // Some lines-based shapes could still use lines #define SUPPORT_QUADS_DRAW_MODE 1 + //------------------------------------------------------------------------------------ // Module: textures - Configuration Flags //------------------------------------------------------------------------------------ @@ -98,13 +143,13 @@ // Support image export functionality (.png, .bmp, .tga, .jpg) #define SUPPORT_IMAGE_EXPORT 1 - // Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) #define SUPPORT_IMAGE_GENERATION 1 // Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... // If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT() #define SUPPORT_IMAGE_MANIPULATION 1 + //------------------------------------------------------------------------------------ // Module: text - Configuration Flags //------------------------------------------------------------------------------------ @@ -119,6 +164,14 @@ // If not defined, still some functions are supported: TextLength(), TextFormat() #define SUPPORT_TEXT_MANIPULATION 1 +// text: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: + // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit() +#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints() +#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() + + //------------------------------------------------------------------------------------ // Module: models - Configuration Flags //------------------------------------------------------------------------------------ @@ -131,6 +184,7 @@ // NOTE: Some generated meshes DO NOT include generated texture coordinates #define SUPPORT_MESH_GENERATION 1 + //------------------------------------------------------------------------------------ // Module: audio - Configuration Flags //------------------------------------------------------------------------------------ @@ -142,6 +196,15 @@ //#define SUPPORT_FILEFORMAT_FLAC 1 #define SUPPORT_FILEFORMAT_MP3 1 +// audio: Configuration values +//------------------------------------------------------------------------------------ +#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit) +#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo +#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate + +#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming +#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels + //------------------------------------------------------------------------------------ // Module: utils - Configuration Flags //------------------------------------------------------------------------------------ @@ -150,4 +213,10 @@ #define SUPPORT_TRACELOG 1 //#define SUPPORT_TRACELOG_DEBUG 1 +// utils: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message +#define MAX_UWP_MESSAGES 512 // Max UWP messages to process + + #endif //defined(RAYLIB_CMAKE) |
