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| author | kernelkinetic <[email protected]> | 2020-09-27 10:18:43 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-09-27 10:18:43 +0200 |
| commit | e90b4d8915d593ab57cedfe988da8fbbd18b4408 (patch) | |
| tree | cb2822cbb3d08bad58da93d6049e8e2c797fba0e /src/config.h | |
| parent | c2e56f2604f2cbbce37561fe49be40fd884d23ad (diff) | |
| download | raylib-e90b4d8915d593ab57cedfe988da8fbbd18b4408.tar.gz raylib-e90b4d8915d593ab57cedfe988da8fbbd18b4408.zip | |
Platform DRM (#1388)
* updated README.md
* fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension
* added PLATFORM_DRM
contains mouse pointer code from https://github.com/chriscamacho
* removed redundant cleanup in InitGraphicsDevice
* fixed DRM connector mode selection
* added choosen DRM connected mode to log output
* added respecting TargetFPS on DRM mode selection, default to 60
* added support for GetMonitorRefreshRate
* changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE
* changed avoidProgressive to allowInterlaced
* cleanup, function extraction and improved mode selection
* README reverted to original for PR
* line endings fixed for core.c
* removed old code
* mouse pointer reverted to small square
* replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM
Co-authored-by: kernelkinetic <[email protected]>
Diffstat (limited to 'src/config.h')
| -rw-r--r-- | src/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/config.h b/src/config.h index d9d5b5d7..c6725e84 100644 --- a/src/config.h +++ b/src/config.h @@ -44,8 +44,8 @@ #define SUPPORT_MOUSE_GESTURES 1 // Reconfigure standard input to receive key inputs, works with SSH connection. #define SUPPORT_SSH_KEYBOARD_RPI 1 -// Draw a mouse reference on screen (square cursor box) -#define SUPPORT_MOUSE_CURSOR_RPI 1 +// Draw a mouse pointer on screen +#define SUPPORT_MOUSE_CURSOR_NATIVE 1 // Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used //#define SUPPORT_BUSY_WAIT_LOOP 1 // Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end |
