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| author | victorfisac <[email protected]> | 2016-07-05 11:57:05 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2016-07-05 11:57:05 +0200 |
| commit | 1aecd5be072083e27e4289499865b5681f1ea656 (patch) | |
| tree | 808159aa95df9b2be5509d83791aa6cad4ddf6b8 /src/core.c | |
| parent | 1b0996fb0bcf68e2a14bc6260c6f2c5366ab033f (diff) | |
| parent | 2ff2096b36d80078cbda5e61ff77d7fedeeeaeb5 (diff) | |
| download | raylib-1aecd5be072083e27e4289499865b5681f1ea656.tar.gz raylib-1aecd5be072083e27e4289499865b5681f1ea656.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 154 |
1 files changed, 92 insertions, 62 deletions
@@ -238,8 +238,7 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static void InitDisplay(int width, int height); // Initialize display device and framebuffer -static void InitGraphics(void); // Initialize OpenGL graphics +static void InitGraphicsDevice(int width, int height); // Initialize graphics device static void SetupFramebufferSize(int displayWidth, int displayHeight); static void InitTimer(void); // Initialize timer static double GetTime(void); // Returns time since InitTimer() was run @@ -300,11 +299,8 @@ void InitWindow(int width, int height, const char *title) // Store window title (could be useful...) windowTitle = title; - // Init device display (monitor, LCD, ...) - InitDisplay(width, height); - - // Init OpenGL graphics - InitGraphics(); + // Init graphics device (display device and OpenGL context) + InitGraphicsDevice(width, height); // Load default font for convenience // NOTE: External function (defined in module: text) @@ -444,7 +440,15 @@ void CloseWindow(void) eglTerminate(display); display = EGL_NO_DISPLAY; - } + } +#endif + +#if defined(PLATFORM_RPI) + // Wait for mouse and gamepad threads to finish before closing + // NOTE: Those threads should already have finished at this point + // because they are controlled by windowShouldClose variable + pthread_join(mouseThreadId, NULL); + pthread_join(gamepadThreadId, NULL); #endif TraceLog(INFO, "Window closed successfully"); @@ -476,16 +480,14 @@ bool IsWindowMinimized(void) } // Fullscreen toggle -// TODO: When destroying window context is lost and resources too, take care! void ToggleFullscreen(void) { #if defined(PLATFORM_DESKTOP) fullscreen = !fullscreen; // Toggle fullscreen flag - rlglClose(); // De-init rlgl - glfwDestroyWindow(window); // Destroy the current window (we will recreate it!) - - InitWindow(screenWidth, screenHeight, windowTitle); + // NOTE: glfwSetWindowMonitor() doesn't work properly (bugs) + if (fullscreen) glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); + else glfwSetWindowMonitor(window, NULL, 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) @@ -518,6 +520,8 @@ void BeginDrawing(void) currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called updateTime = currentTime - previousTime; previousTime = currentTime; + + //if (IsOculusReady()) BeginOculusDrawing(); rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) @@ -531,6 +535,8 @@ void BeginDrawing(void) void EndDrawing(void) { rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + //if (IsOculusReady()) EndOculusDrawing(); SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events @@ -610,8 +616,8 @@ void Begin3dMode(Camera camera) // Ends 3D mode and returns to default 2D orthographic mode void End3dMode(void) -{ - rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) +{ + rlglDraw(); // Process internal buffers (update + draw) rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack @@ -1433,7 +1439,7 @@ bool IsButtonReleased(int button) // Initialize display device and framebuffer // NOTE: width and height represent the screen (framebuffer) desired size, not actual display size // If width or height are 0, default display size will be used for framebuffer size -static void InitDisplay(int width, int height) +static void InitGraphicsDevice(int width, int height) { screenWidth = width; // User desired width screenHeight = height; // User desired height @@ -1480,16 +1486,21 @@ static void InitDisplay(int width, int height) // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version // with forward compatibility to older OpenGL versions. // For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible. - - // Check selection OpenGL version (not initialized yet!) - if (rlGetVersion() == OPENGL_33) + + if (configFlags & FLAG_MSAA_4X_HINT) { - if (configFlags & FLAG_MSAA_4X_HINT) - { - glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 - TraceLog(INFO, "Trying to enable MSAA x4"); - } + glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 + TraceLog(INFO, "Trying to enable MSAA x4"); + } + // Check selection OpenGL version + if (rlGetVersion() == OPENGL_21) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) + } + else if (rlGetVersion() == OPENGL_33) + { glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! @@ -1504,25 +1515,40 @@ static void InitDisplay(int width, int height) if (fullscreen) { - // At this point we need to manage render size vs screen size - // NOTE: This function uses and modifies global module variables: - // screenWidth/screenHeight - renderWidth/renderHeight - downscaleView - SetupFramebufferSize(displayWidth, displayHeight); - - // TODO: SetupFramebufferSize() does not consider properly display video modes. - // It setups a renderWidth/renderHeight with black bars that could not match a valid video mode, - // and so, framebuffer is not scaled properly to some monitors. - + // Obtain recommended displayWidth/displayHeight from a valid videomode for the monitor int count; const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); + // Get closest videomode to desired screenWidth/screenHeight for (int i = 0; i < count; i++) { - // TODO: Check modes[i]->width; - // TODO: Check modes[i]->height; + if (modes[i].width >= screenWidth) + { + if (modes[i].height >= screenHeight) + { + displayWidth = modes[i].width; + displayHeight = modes[i].height; + break; + } + } } - window = glfwCreateWindow(screenWidth, screenHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); + TraceLog(WARNING, "Closest fullscreen videomode: %i x %i", displayWidth, displayHeight); + + // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, + // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), + // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched + // by the sides to fit all monitor space... + + // At this point we need to manage render size vs screen size + // NOTE: This function uses and modifies global module variables: + // screenWidth/screenHeight - renderWidth/renderHeight - downscaleView + SetupFramebufferSize(displayWidth, displayHeight); + + window = glfwCreateWindow(displayWidth, displayHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); + + // NOTE: Full-screen change, not working properly... + //glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); } else { @@ -1738,29 +1764,33 @@ static void InitDisplay(int width, int height) TraceLog(INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); } #endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) -} -// Initialize OpenGL graphics -static void InitGraphics(void) -{ - rlglInit(); // Init rlgl - rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) + // Initialize OpenGL context (states and resources) + rlglInit(screenWidth, screenHeight); + + // Initialize screen viewport (area of the screen that you will actually draw to) + // NOTE: Viewport must be recalculated if screen is resized + rlViewport(renderOffsetX/2, renderOffsetY/2, renderWidth - renderOffsetX, renderHeight - renderOffsetY); + + // Initialize internal projection and modelview matrices + // NOTE: Default to orthographic projection mode with top-left corner at (0,0) + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + rlOrtho(0, renderWidth - renderOffsetX, renderHeight - renderOffsetY, 0, 0.0f, 1.0f); + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) ClearBackground(RAYWHITE); // Default background color for raylib games :P #if defined(PLATFORM_ANDROID) - windowReady = true; // IMPORTANT! + windowReady = true; // IMPORTANT! #endif } // Compute framebuffer size relative to screen size and display size -// NOTE: Global variables renderWidth/renderHeight can be modified +// NOTE: Global variables renderWidth/renderHeight and renderOffsetX/renderOffsetY can be modified static void SetupFramebufferSize(int displayWidth, int displayHeight) -{ - // TODO: SetupFramebufferSize() does not consider properly display video modes. - // It setups a renderWidth/renderHeight with black bars that could not match a valid video mode, - // and so, framebuffer is not scaled properly to some monitors. - +{ // Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var) if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) { @@ -2109,8 +2139,14 @@ static void CursorEnterCallback(GLFWwindow *window, int enter) // NOTE: Window resizing not allowed by default static void WindowSizeCallback(GLFWwindow *window, int width, int height) { - // If window is resized, graphics device is re-initialized (but only ortho mode) - rlglInitGraphics(0, 0, width, height); + // If window is resized, viewport and projection matrix needs to be re-calculated + rlViewport(0, 0, width, height); // Set viewport width and height + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + rlOrtho(0, width, height, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) + rlClearScreenBuffers(); // Clear screen buffers (color and depth) // Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode()) screenWidth = width; @@ -2119,9 +2155,6 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) renderHeight = height; // NOTE: Postprocessing texture is not scaled to new size - - // Background must be also re-cleared - ClearBackground(RAYWHITE); } // GLFW3 WindowIconify Callback, runs when window is minimized/restored @@ -2188,11 +2221,8 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } else { - // Init device display (monitor, LCD, ...) - InitDisplay(screenWidth, screenHeight); - - // Init OpenGL graphics - InitGraphics(); + // Init graphics device (display device and OpenGL context) + InitGraphicsDevice(screenWidth, screenHeight); // Load default font for convenience // NOTE: External function (defined in module: text) @@ -2645,7 +2675,7 @@ static void *MouseThread(void *arg) int mouseRelX = 0; int mouseRelY = 0; - while(1) + while (!windowShouldClose) { if (read(mouseStream, &mouse, sizeof(MouseEvent)) == (int)sizeof(MouseEvent)) { @@ -2735,7 +2765,7 @@ static void *GamepadThread(void *arg) // Read gamepad event struct js_event gamepadEvent; - while (1) + while (!windowShouldClose) { for (int i = 0; i < MAX_GAMEPADS; i++) { @@ -2770,7 +2800,7 @@ static void *GamepadThread(void *arg) return NULL; } -#endif +#endif // PLATFORM_RPI // Plays raylib logo appearing animation static void LogoAnimation(void) |
