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| author | Ray <[email protected]> | 2020-11-03 23:47:33 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-11-03 23:47:33 +0100 |
| commit | 3e1cd487dfe1e1381e1effb71fc069cb4dd8ad20 (patch) | |
| tree | b1f88ab590e601a0932da43e4c780402b46db5a7 /src/core.c | |
| parent | f46514b855f5790b9ccef440ce8df2c84ce92415 (diff) | |
| download | raylib-3e1cd487dfe1e1381e1effb71fc069cb4dd8ad20.tar.gz raylib-3e1cd487dfe1e1381e1effb71fc069cb4dd8ad20.zip | |
Remove trailing spaces
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 62 |
1 files changed, 31 insertions, 31 deletions
@@ -229,12 +229,12 @@ #include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr() #include <pthread.h> // POSIX threads management (inputs reading) #include <dirent.h> // POSIX directory browsing - + #include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl() #include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition #include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...) #include <linux/joystick.h> // Linux: Joystick support library - + #if defined(PLATFORM_RPI) #include "bcm_host.h" // Raspberry Pi VideoCore IV access functions #endif @@ -244,7 +244,7 @@ #include <xf86drm.h> // Direct Rendering Manager user-level library interface #include <xf86drmMode.h> // Direct Rendering Manager modesetting interface #endif - + #include "EGL/egl.h" // EGL library - Native platform display device control functions #include "EGL/eglext.h" // EGL library - Extensions #include "GLES2/gl2.h" // OpenGL ES 2.0 library @@ -656,7 +656,7 @@ void InitWindow(int width, int height, const char *title) CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; CORE.Input.Gamepad.lastButtonPressed = -1; - + #if defined(PLATFORM_UWP) // The axis count is 6 (2 thumbsticks and left and right trigger) CORE.Input.Gamepad.axisCount = 6; @@ -834,7 +834,7 @@ void CloseWindow(void) CORE.Window.gbmDevice = NULL; } - if(CORE.Window.crtc) + if (CORE.Window.crtc) { if (CORE.Window.connector) { @@ -925,7 +925,7 @@ bool WindowShouldClose(void) while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents(); CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle); - + // Reset close status for next frame glfwSetWindowShouldClose(CORE.Window.handle, GLFW_FALSE); @@ -1029,7 +1029,7 @@ void ToggleFullscreen(void) else Module.requestFullscreen(true, true); ); */ - + //EM_ASM(Module.requestFullscreen(false, false);); /* @@ -1043,13 +1043,13 @@ void ToggleFullscreen(void) .canvasResizedCallback = EmscriptenWindowResizedCallback, //on_canvassize_changed, .canvasResizedCallbackUserData = NULL }; - + emscripten_request_fullscreen("#canvas", false); //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); //emscripten_enter_soft_fullscreen("canvas", &strategy); TRACELOG(LOG_INFO, "emscripten_request_fullscreen_strategy"); } - else + else { TRACELOG(LOG_INFO, "emscripten_exit_fullscreen"); emscripten_exit_fullscreen(); @@ -1350,12 +1350,12 @@ Vector2 GetWindowPosition(void) Vector2 GetWindowScaleDPI(void) { Vector2 scale = { 1.0f, 1.0f }; - + #if defined(PLATFORM_DESKTOP) float xdpi = 1.0; float ydpi = 1.0; Vector2 windowPos = GetWindowPosition(); - + int monitorCount = 0; GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); @@ -1363,12 +1363,12 @@ Vector2 GetWindowScaleDPI(void) for (int i = 0; i < monitorCount; i++) { glfwGetMonitorContentScale(monitors[i], &xdpi, &ydpi); - + int xpos, ypos, width, height; glfwGetMonitorWorkarea(monitors[i], &xpos, &ypos, &width, &height); - - if ((windowPos.x >= xpos) && (windowPos.x < xpos + width) && - (windowPos.y >= ypos) && (windowPos.y < ypos + height)) + + if ((windowPos.x >= xpos) && (windowPos.x < xpos + width) && + (windowPos.y >= ypos) && (windowPos.y < ypos + height)) { scale.x = xdpi; scale.y = ydpi; @@ -2146,7 +2146,7 @@ const char *GetPrevDirectoryPath(const char *dirPath) { // Check for root: "C:\" or "/" if (((i == 2) && (dirPath[1] ==':')) || (i == 0)) i++; - + strncpy(prevDirPath, dirPath, i); break; } @@ -2221,9 +2221,9 @@ void ClearDirectoryFiles(void) bool ChangeDirectory(const char *dir) { bool result = CHDIR(dir); - + if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dir); - + return (result == 0); } @@ -2330,13 +2330,13 @@ void SaveStorageValue(unsigned int position, int value) { // RL_REALLOC succeded int *dataPtr = (int *)newFileData; - dataPtr[position] = value; + dataPtr[position] = value; } else { // RL_REALLOC failed - TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", path, dataSize, position*sizeof(int)); - + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", path, dataSize, position*sizeof(int)); + // We store the old size of the file newFileData = fileData; newDataSize = dataSize; @@ -3556,7 +3556,7 @@ static bool InitGraphicsDevice(int width, int height) eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: + // NOTE: This function use and modify global module variables: // -> CORE.Window.screen.width/CORE.Window.screen.height // -> CORE.Window.render.width/CORE.Window.render.height // -> CORE.Window.screenScale @@ -3570,16 +3570,16 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_RPI) graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height); - + // Screen size security check if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width; if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height; // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: + // NOTE: This function use and modify global module variables: // -> CORE.Window.screen.width/CORE.Window.screen.height // -> CORE.Window.render.width/CORE.Window.render.height - // -> CORE.Window.screenScale + // -> CORE.Window.screenScale SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); dstRect.x = 0; @@ -3632,10 +3632,10 @@ static bool InitGraphicsDevice(int width, int height) } // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: + // NOTE: This function use and modify global module variables: // -> CORE.Window.screen.width/CORE.Window.screen.height // -> CORE.Window.render.width/CORE.Window.render.height - // -> CORE.Window.screenScale + // -> CORE.Window.screenScale SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); #endif // PLATFORM_DRM @@ -4008,7 +4008,7 @@ static void PollInputEvents(void) // Get remapped buttons GLFWgamepadstate state = { 0 }; glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller - + const unsigned char *buttons = state.buttons; for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++) @@ -4528,7 +4528,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) if (type == AINPUT_EVENT_TYPE_MOTION) { - if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || + if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) { // Get first touch position @@ -4682,7 +4682,7 @@ static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboar if ((eventType == EMSCRIPTEN_EVENT_KEYDOWN) && (keyEvent->keyCode == 27)) // ESCAPE key (strcmp(keyEvent->code, "Escape") == 0) { // WARNING: Not executed when pressing Esc to exit fullscreen, it seems document has priority over #canvas - + emscripten_exit_pointerlock(); CORE.Window.fullscreen = false; TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false"); @@ -5253,7 +5253,7 @@ static void *EventThread(void *arg) while (!CORE.Window.shouldClose) { // Try to read data from the device and only continue if successful - while(read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) + while (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) { // Relative movement parsing if (event.type == EV_REL) |
